Fixed bug with Raycast#232
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michaelsakharov merged 1 commit intoProwlEngine:Standalonefrom Oct 20, 2025
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Screen.Recording.2025-10-20.at.1.45.12.AM.mov
The math inside of SetFromJitterResult just needed () around the multiplication 😄
internal void SetFromJitterResult(DynamicTree.RayCastResult result, Double3 origin, Double3 direction) { Shape = result.Entity as RigidBodyShape; if (Shape == null) { Hit = false; return; } var userData = Shape.RigidBody.Tag as Rigidbody3D.RigidBodyUserData; Hit = true; Rigidbody = userData.Rigidbody; Transform = Rigidbody?.GameObject?.Transform; Normal = new Double3(result.Normal.X, result.Normal.Y, result.Normal.Z); Distance = result.Lambda; - Point = origin + direction * Distance; + Point = origin + (direction * Distance); }