building a physics engine
MSc. Computer Science(computer graphics/AI)
- Norrköping, Sweden
-
08:58
(UTC +02:00) - https://qervas.github.io
- https://orcid.org/0009-0000-8769-3572
- @FrankYin17
- https://github.com/Qervas
Highlights
- Pro
Pinned Loading
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CamMatrixCapture
CamMatrixCapture PublicCamera capture software based on Sapera SDK(collected dataset in the link down below)
C++ 3
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cn_chess_ai
cn_chess_ai Publicchinese chess(Xiangqi) Deep Q Learning AI. No 3rd party library.
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water_simulation
water_simulation PublicBachelor thesis project: SPH water simulation and OpenGL rendering
Cuda
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ohao_engine
ohao_engine PublicStandalone Vulkan rendering engine. Hybrid deferred + KHR ray tracing, MIS path tracer with three denoiser backends (OIDN/OptiX/NRD). ~50K C++ + ~15K GLSL across 121 shaders.
C++ 1
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