Fix #1027 Movement is slow and clunky on gravel textures#1028
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geotavros wants to merge 1 commit intoreactivedrop_betafrom
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Fix #1027 Movement is slow and clunky on gravel textures#1028geotavros wants to merge 1 commit intoreactivedrop_betafrom
geotavros wants to merge 1 commit intoreactivedrop_betafrom
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Materials that use a value `$surfaceprop gravel` make the marine movement slow and clunky, which feels bad especially when player plays on a server and has 70+ ping. This happens because **gravel** surface is set to have `"friction" "0.4"` instead of standard `0.8` in `reactivedrop/scripts/surfaceproperties.txt` As I remember this was an issue in `rd-area9800PP2` map ending but was fixed at some point. Now this is an issue in maps that use `blend_grass_gravel_01_lowdensity.vmt` and similar materials. Specifically the **Dark Carnival** campaign on workshop and the upcoming **Swamp Fever** campaign workshop port. `blend_grass_gravel_01_lowdensity.vmt`, and similar materials, are shipped with RD so we can either change them to not use `$surfaceprop gravel` or we can change gravel to have standard friction `0.8`. I'm suggesting the 2nd option. Note: see the comment of original Alien Swarm developers in `surfaceproperties.txt` 😺: ``` // asw no sliding, feels horrible // "friction" "0.35" ```
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Materials that use a value
$surfaceprop gravelmake the marine movement slow and clunky, which feels bad especially when player plays on a server and has 70+ ping.This happens because gravel surface is set to have
"friction" "0.4"instead of standard0.8inreactivedrop/scripts/surfaceproperties.txtAs I remember this was an issue in
rd-area9800PP2map ending but was fixed at some point.Now this is an issue in maps that use
blend_grass_gravel_01_lowdensity.vmtand similar materials. Specifically the Dark Carnival campaign on workshop and the upcoming Swamp Fever campaign workshop port.blend_grass_gravel_01_lowdensity.vmt, and similar materials, are shipped with RD so we can either change them to not use$surfaceprop gravelor we can change gravel to have standard friction0.8. I'm suggesting the 2nd option.Note: see the comment of original Alien Swarm developers in
surfaceproperties.txt😺: