Releases: Roburmaster/RobUI
Robui-0.7.85
Updated. xptracker, better logic.
monk classbar for combatgrid visual improvement.
Robui-0.7.84
Unit frame positioning system has been completely redesigned to ensure stable positioning when scaling frames.
All main unit frames (Player, Target, Target-of-Target, Focus, Pet) now use a new internal anchor + holder architecture. Position is stored on an unscaled anchor frame, while scaling is applied only to the holder frame. This prevents frames from drifting diagonally or shifting position when scale changes.
Frame movement now updates the anchor position directly, ensuring that scaling no longer affects the stored coordinates. This results in consistent behavior regardless of UI scale or frame scale settings.
Existing layouts may shift slightly on the first load after updating due to legacy coordinates from the previous positioning system. Moving a frame once will resave the position using the new system.
No gameplay logic was changed. Health, power, shields, heal prediction, textures, and update systems remain untouched. Only the internal positioning and scaling architecture was modified.
Installer layouts, import/export strings, and settings panels remain fully compatible with the new system.
v0.7.82
world quest item now have on or off. use /rwq.
Fixed: pet frame showing when entering a vehicle.
Full Changelog: 0.7.81...0.7.82
0.7.81
Full Changelog: https://github.com/Roburmaster/RobUI/commits/0.7.8
world quest item now have on or off. use /rwq.
Fixed: pet frame showing when entering a vehicle.
v0.7.8
Full Changelog: https://github.com/Roburmaster/RobUI/commits/0.7.8
world quest item now have on or off. use /rwq.
Fixed: pet frame showing when entering a vehicle.