Add Cysharp/R3 reactive extensions package with ReactiveProperty demonstration#3
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Add Cysharp/R3 reactive extensions package with ReactiveProperty demonstration#3
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Co-authored-by: SamuelAsherRivello <63511769+SamuelAsherRivello@users.noreply.github.com>
Co-authored-by: SamuelAsherRivello <63511769+SamuelAsherRivello@users.noreply.github.com>
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[WIP] Add Cysharp/R3 package and demonstrate ReactiveProperty usage
Add Cysharp/R3 reactive extensions package with ReactiveProperty demonstration
Aug 29, 2025
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This PR adds Cysharp/R3 as a package dependency to demonstrate reactive programming patterns in Unity 6.x. R3 provides powerful reactive extensions including ReactiveProperty for creating observable data that can trigger side effects when values change.
Changes Made
Package Integration
com.cysharp.r3to Unity Package Manager via Git URLhttps://github.com/Cysharp/R3.gitRMC.MyProject.Runtime.asmdefand test assembly) to include R3 referencesCode Implementation
Modified
Scene01_Intro.csto demonstrate R3 ReactiveProperty usage:The implementation showcases:
.AddTo(this)for automatic disposal when GameObject is destroyedOnDestroy()methodTesting
Created comprehensive unit tests (
R3ReactivePropertyTest.cs) covering:Documentation
Updated README.md to include R3 in the Template Basics section with clear description of its reactive extensions capabilities.
Benefits
The implementation maintains the project's existing architecture while demonstrating modern reactive programming techniques suitable for Unity game development.
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