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142 changes: 142 additions & 0 deletions hw_2.java
Original file line number Diff line number Diff line change
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public class public static void main(String[] args) {
{
public static void main(String[] args)
{
Random random = ThreadLocalRandom.current();
List<ItemGenerator> generatorList = new ArrayList<>();
generatorList.add(new GemGenerator());
generatorList.add(new GoldGenerator());
generatorList.add(new EquipmentGenerator());
generatorList.add(new WeaponGenerator());
generatorList.add(new PartsDNKGenerator());
generatorList.add(new DollarsGenerator());
generatorList.add(new SuperpowerGenerator());

for (int i = 0; i < 10; i ++){
int indx = Math.abs(random.nextInt() % 7);
ItemGenerator itemGenerator = generatorList.get(indx);
itemGenerator.openReward();
}
}
}
}

// абстрактный класс для создания наград c 2методами: открытие награды и абстрактный метод создания награды
public abstract class ItemGenerator {

public void openReward() {
GameItem gameItem = createItem();
gameItem.open();
}


public abstract GameItem createItem();

}

// основной интерфейс - открытие награды
public interface GameItem {
void open();
}


// подключаем интерфейс открытия наград GameItem ко всем классам наград
public class GoldReward implements GameItem {
@Override
public void open() {
System.out.println("Золото открыто");
}
}

public class GemReward implements GameItem {
@Override
public void open() {
System.out.println("Алмаз открыт");
}
}

public class EquipmentReward implements GameItem {
@Override
public void open() {
System.out.println("Снаряжение открыто");
}
}

public class WeaponReward implements GameItem {
@Override
public void open() {
System.out.println("Оружие открыто");
}
}

public class PartsDNKReward implements GameItem {
@Override
public void open() {
System.out.println("Часть ДНК открыта");
}
}

public class DollarsReward implements GameItem {
@Override
public void open() {
System.out.println("Доллар открыт");
}
}

public class SuperpowerReward implements GameItem {
@Override
public void open() {
System.out.println("Суперсила открыта");
}
}

// фабрики наград - создаем награды соответствующего типа
// определяем абстрактный метод createItem() для каждого класса-награды
public class GoldGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new GoldReward();
}
}

public class GemGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new GemReward();
}
}

public class EquipmentGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new EquipmentReward();
}
}

public class WeaponGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new WeaponReward();
}
}

public class PartsDNKGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new PartsDNKReward();
}
}

public class DollarsGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new DollarsReward();
}
}

public class SuperpowerGenerator extends ItemGenerator{
@Override
public GameItem createItem() {
return new SuperpowerReward();
}
}