- In your Unity project, drag MarkerManager.cs and IRToolController.cs in Assets\HoloLensIRTracking\Scripts\IRToolTrack into your GameObject running the tracking codes as components.
- You should drag IRToolController.cs into the ir tool controller slot in Marker Manager component.
- Drag prefabs tool1_test and reference1_test into marker prefab and reference prefab slots in the Marker Manager component.
- Type the paths of every tool configuration file in Tool_Config_Path slot, for example: "Assets/MarkerConfigs/tool1.json, /path2.json". Type the paths of the reference configuration file in Reference_Config_Path slot, for example: "Assets/MarkerConfigs/reference1.json". For now, we define reference as Id=0, Ids of tools begin from 1.
- You can update the reference pose once by pressing 'b' button in game mode.
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