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AR_Project_Visualization

  1. In your Unity project, drag MarkerManager.cs and IRToolController.cs in Assets\HoloLensIRTracking\Scripts\IRToolTrack into your GameObject running the tracking codes as components.
  2. You should drag IRToolController.cs into the ir tool controller slot in Marker Manager component.
  3. Drag prefabs tool1_test and reference1_test into marker prefab and reference prefab slots in the Marker Manager component.
  4. Type the paths of every tool configuration file in Tool_Config_Path slot, for example: "Assets/MarkerConfigs/tool1.json, /path2.json". Type the paths of the reference configuration file in Reference_Config_Path slot, for example: "Assets/MarkerConfigs/reference1.json". For now, we define reference as Id=0, Ids of tools begin from 1.
  5. You can update the reference pose once by pressing 'b' button in game mode.

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