Releases: SethMorrowSoftware/Box2Dxt
Releases · SethMorrowSoftware/Box2Dxt
Alpha-Demo-v2
What's Changed
- Phase 1: Kit Input module, paced loop, platformer example; Phase 0 cl… by @SethMorrowSoftware in #24
- Game Kit Phase 2: Sprite module (atlas loader, animations, icon backend) by @SethMorrowSoftware in #25
- Claude/serene galileo n5swq7 by @SethMorrowSoftware in #27
- Camera: probe grouped-loc semantics, compensate every in-viewport write by @SethMorrowSoftware in #29
- Claude/serene galileo n5swq7 by @SethMorrowSoftware in #30
- Game Kit complete: player controller, two games, sound, self-test harness (v7, all green) by @SethMorrowSoftware in #31
- Claude/eloquent clarke u8daf7 by @SethMorrowSoftware in #32
- Frame-exact events (the flaky-collision root cause), kill floor, hard… by @SethMorrowSoftware in #33
- Claude/eloquent clarke u8daf7 by @SethMorrowSoftware in #34
- Claude/eloquent clarke u8daf7 by @SethMorrowSoftware in #35
- Wave 1: springboards, bonk row, lever, key+door, spike tips by @SethMorrowSoftware in #36
Full Changelog: Alpha-Demo...Alpha-Demo-v2
Alpha-Demo
What's Changed
- Builder inspector: stop hint/preview text overlapping the settings rows by @SethMorrowSoftware in #22
- Spec + plan: player objects, spritesheets, keyboard input (Game Kit) by @SethMorrowSoftware in #23
Full Changelog: dev05...Alpha-Demo
dev05
What's Changed
- Full-project hardening pass: generation-tagged handles, validated FFI inputs, Kit guards, root README by @SethMorrowSoftware in #20
Full Changelog: Dev04...dev05
Dev04
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dev03
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dev02
What's Changed
- CI: attach release binaries on any published release (not just v* tags) by @SethMorrowSoftware in #2
Full Changelog: dev-01...dev02
dev-01
dev-01