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Raylib Setup using Premake5

This is a simplified set of instructions for how to setup a project using premake.

Download this repository

Download the game premake repository from https://github.com/raylib-extras/game-premake/tree/no_edit Download the zip file, or clone the repository. It doens't matter what one you use. Rename the folder whatever you want. This will be where your entire game proejct will be located.

Download raylib

Get the raylib sources from https://github.com/raysan5/raylib Download the zip file, or clone the repository. It doens't matter what one you use. Put the raylib sources in a folder called raylib inside your game folder (The same folder this file is in). The folder must be named raylib, it can not be raylib-master. The raylib folder should contain all the sources from raylib (including the 'src' folder)

Rename the _app folder

Rename the _app folder to whatever you want your game's executable name to be.

Using C++

By default this process is setup to build a project using C. If you want to use C++, simply rename the main.c file that is inside the _app folder to main.cpp. The scripts will take care of the rest.

Generate Projects

For windows users, there are two batch files you can use depending on what compiler you are using. For linux users you can simply use a terminal. Only do ONE of these options depending on your compiler and platform.

Windows Users

Visual Studio users should run

premake-VisualStudio.bat

This will generate a Visual Studio project.

MinGW-w64 Users

Run the batch file.

premake-mingw.bat

This will generate a makefile for you

Linux users

cd to the game folder and run

./premake5 gmake2

This will generate a makefile for you.

Build your game

Only do ONE of these options depending on your compiler and platform.

Windows Users

Double click the .sln file that was generated in the folder. If you are using Visual Studio 2022 you will be asked to upgrade the project, the defaults are fine, accept them and it will load. From here you can use the prouject as normal.

MinGW-w64 Users

Open your compiler terminal (w64devkit if you are using it), change to the game folder and type

make

This will build your game

Linux users

Open your terminal, change to the game folder and type.

make

This will build your game

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Boucing Squares using Raylib

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