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Binary file added Drum Kit/.DS_Store
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Binary file added Drum Kit/images/crash.png
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Binary file added Drum Kit/images/kick.png
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Binary file added Drum Kit/images/snare.png
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Binary file added Drum Kit/images/tom1.png
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Binary file added Drum Kit/images/tom2.png
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Binary file added Drum Kit/images/tom3.png
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Binary file added Drum Kit/images/tom4.png
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30 changes: 30 additions & 0 deletions Drum Kit/index.html
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<!DOCTYPE html>
<html lang="en" dir="ltr">

<head>
<meta charset="utf-8">
<title>Drum Kit</title>
<link rel="stylesheet" href="styles.css">
<link href="https://fonts.googleapis.com/css?family=Arvo" rel="stylesheet">
</head>

<body>

<h1 id="title">Drum 🥁 Kit</h1>
<div class="set">
<button class="w drum">w</button>
<button class="a drum">a</button>
<button class="s drum">s</button>
<button class="d drum">d</button>
<button class="j drum">j</button>
<button class="k drum">k</button>
<button class="l drum">l</button>
</div>

<script src="index.js" charset="utf-8"></script>
<footer>
🎶 Made by Vivek 🎶.
</footer>
</body>

</html>
72 changes: 72 additions & 0 deletions Drum Kit/index.js
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var numberOfDrumButtons = document.querySelectorAll(".drum").length;
for (var i =0; i<numberOfDrumButtons; i++) {

document.querySelectorAll(".drum")[i].addEventListener("click", function handleClick(){

var buttonInnerHTML = this.innerHTML;

makeSound(buttonInnerHTML);

buttonAnimation(buttonInnerHTML);

});
}

document.addEventListener("keypress", function(event) {
makeSound(event.key);

buttonAnimation(event.key);
});

function makeSound(key) {
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;

case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;

case "s":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;

case "d":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;

case "j":
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;

case "k":
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;

case "l":
var kick = new Audio("sounds/kick-bass.mp3");
kick.play();
break;

default: console.log(buttonInnerHTML);
}

}

function buttonAnimation(currentKey){

var activeButton = document.querySelector("." + currentKey);

activeButton.classList.add("pressed");

setTimeout(function() {
activeButton.classList.remove("pressed");
}, 100);
}
Binary file added Drum Kit/sounds/crash.mp3
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Binary file added Drum Kit/sounds/kick-bass.mp3
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Binary file added Drum Kit/sounds/snare.mp3
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Binary file added Drum Kit/sounds/tom-1.mp3
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Binary file added Drum Kit/sounds/tom-2.mp3
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Binary file added Drum Kit/sounds/tom-3.mp3
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Binary file added Drum Kit/sounds/tom-4.mp3
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81 changes: 81 additions & 0 deletions Drum Kit/styles.css
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body {
text-align: center;
background-color: #283149;
}

h1 {
font-size: 5rem;
color: #DBEDF3;
font-family: "Arvo", cursive;
text-shadow: 3px 0 #DA0463;

}

footer {
color: #DBEDF3;
font-family: sans-serif;
}

.w {
background-image: url("images/tom1.png");
}

.a {
background-image: url("images/tom2.png");
}

.s {
background-image: url("images/tom3.png");
}

.d {
background-image: url("images/tom4.png");
}

.j {
background-image: url("images/snare.png");
}

.k {
background-image: url("images/crash.png");
}

.l {
background-image: url("images/kick.png");
}

.set {
margin: 10% auto;
}

.game-over {
background-color: red;
opacity: 0.8;
}

.pressed {
box-shadow: 0 3px 4px 0 #DBEDF3;
opacity: 0.5;
}

.red {
color: red;
}

.drum {
outline: none;
border: 10px solid #404B69;
font-size: 5rem;
font-family: 'Arvo', cursive;
line-height: 2;
font-weight: 900;
color: #DA0463;
text-shadow: 3px 0 #DBEDF3;
border-radius: 15px;
display: inline-block;
width: 150px;
height: 150px;
text-align: center;
margin: 10px;
background-color: white;
}