I am a Full Stack Software Engineer specializing in modern web infrastructure and scalable architectures. With a strong foundation in open-source development (GSoC), I bridge the gap between complex backend systems, performant frontend interfaces, and interactive game development.
- 🌍 Open Source: Major contributor to Google Summer of Code and GSSoC.
- ⚙️ Currently Engineering: Advanced recommendation pipelines and backend infrastructure (Node.js/TypeScript).
- 🧠 Currently Learning: Advanced DSA, distributed systems architecture, and optimizing React render cycles.
- 🎮 Game Development: Designing and programming physics and core mechanics using Unity & C#.
| Project / Organization | Architecture & Impact | Stack |
|---|---|---|
| 🛡️ OWASP Foundation | Core Contributor: Engineered project health metric pipelines and contributed to core application security infrastructure. | TypeScript, Node.js |
| ☀️ GSoC 202X Project | Google Summer of Code: Refactored core modules leading to a significant decrease in load times and technical debt for [Org Name]. | React, API Design |
| 🚢 MergeShip Pipeline | Infrastructure: Built robust, data-driven recommendation engines and asynchronous webhook processors. | Next.js, PostgreSQL |
| 🕹️ Unity Engine Title | Game Engine: Programmed procedural generation, custom physics handling, and state-machine based AI. | Unity, C# |