Status: rewrite in progress. This branch (
master) is intentionally minimal during active development; the real code lives ondev.
A general-purpose Godot game framework — screens/menus, app lifecycle, settings, save data, time/timers, debug overlays. Originally written for Godot 3 in GDScript; being rewritten for Godot 4 in C++ as a GDExtension.
| Branch | Content |
|---|---|
master (this) |
Minimal during the rewrite — just this README. |
dev |
Active Godot 4 + C++/GDExtension development. |
godot3 |
Preserved Godot 3 GDScript version (pre-rewrite). |
asset-lib-v0.7.0 |
Pinned reference for the Godot Asset Library entry. |
- Current work in progress:
git checkout dev - Stable Godot 3 version:
git checkout godot3 - Umbrella project: bootstrapper