Status: rewrite in progress. This branch (
master) is intentionally minimal during active development; the real code lives ondev.
A 2D platformer character / pathfinding framework for Godot (client-side prediction, surface-aware movement, pathfinding across platforms). Originally written for Godot 3 in GDScript; being rewritten for Godot 4 in C++ as a GDExtension, with a planned dynamic-pathfinding mode that doesn't require pre-parsing a static platform graph.
| Branch | Content |
|---|---|
master (this) |
Minimal during the rewrite — just this README. |
dev |
Active Godot 4 + C++/GDExtension development. |
godot3 |
Preserved Godot 3 GDScript version (pre-rewrite). |
asset-lib-v0.7.0 |
Pinned reference for the Godot Asset Library entry. |
- Current work in progress:
git checkout dev - Stable Godot 3 version:
git checkout godot3 - Umbrella project: bootstrapper