feat(feral): add finisher combo point highlight for Feral Druid#160
feat(feral): add finisher combo point highlight for Feral Druid#160lafonth wants to merge 2 commits intoSnsei987:mainfrom
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lafonth
commented
Mar 9, 2026
- Recolor CP4+CP5 with FERAL_FINISHER_COMBO_POINTS override color for Feral (specID 103)
- Under Berserk or Incarnation, restrict highlight to CP5 only
- Detect Berserk/Incarnation via UNIT_SPELLCAST_SUCCEEDED on a dedicated frame (GetPlayerAuraBySpellID and COMBAT_LOG are blocked for secret cooldowns in Midnight 12.0)
- Exact timers: Berserk 15s, Incarnation 20s (fixed durations, no talent modifiers in 12.0)
- Color configurable via existing power color override system
- Recolor CP4+CP5 with FERAL_FINISHER_COMBO_POINTS override color for Feral (specID 103) - Under Berserk or Incarnation, restrict highlight to CP5 only - Detect Berserk/Incarnation via UNIT_SPELLCAST_SUCCEEDED on a dedicated frame (GetPlayerAuraBySpellID and COMBAT_LOG are blocked for secret cooldowns in Midnight 12.0) - Exact timers: Berserk 15s, Incarnation 20s (fixed durations, no talent modifiers in 12.0) - Overcharged combo points (OVERCHARGED_COMBO_POINTS) retain full precedence - Color configurable via existing power color override system
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Discussed with Maystine (Echo guild) about it and he suggested to have something to show extra combo point when feral is under berzerk or incarnation. I have try multiple things and since the extra combo points are buffs it's making it a bit hard to track it. Will commit soon the changes I was doing and share screenshots |
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After multiple unsuccesful attempts (learning the hard way =p), One last thing I would like to do in this PR is conditionnaly set the color of the energy bar before and after 50 energy. |

