Systems-minded technical problem solver with a Computer Science background, professional Tier 1-3 support experience, and shipped public tools across GitHub, CurseForge, Nexus Mods, and Foundry VTT. I work across C#, JavaScript/TypeScript, Lua, C++, Python, Unity, game/modding tools, local automation, debugging, documentation, release packaging, and validation.
The through-line in my work is supportable software: understand the existing system, reproduce the failure, make the smallest safe fix, document the path, and validate enough that someone else can install, review, or maintain it.
- Technical portfolio: curated project and case-study map.
- TreenAH on CurseForge: WoW Auction House addon with local price history, tooltip pricing, scans, and slash-command price checks.
- Vive Wand Compatibility Patch on Nexus Mods: Fallout 4 VR support package for HTC Vive Wand users in Gingas' Fallout VR Essentials.
- Foundry package pages: D35E Scent Sense and D35E Piecemeal Armor And Called Shots.
- Accepted upstream Foundry maintenance PRs: AFK Ready Check #2, AFK Ready Check #3, Quick Status Select #27, and Popout Resizer #23.
- Game and modding tools that sit close to platform APIs, runtime behavior, input systems, and player-facing usability.
- Foundry VTT modules, compatibility fixes, and bridge tooling for tabletop systems, live-world inspection, and GM-facing workflows.
- Local-first tools and automation for real workflows, with safety gates and clear validation paths.
- Unity/C# systems prototypes involving gameplay loops, runtime state, UI presentation, and data-driven architecture.
- Technical documentation, release notes, checklists, and public/private boundaries that make projects easier to inspect and maintain.
Curated case-study portfolio covering shipped tools, game/modding projects, endpoint workflow thinking, QA habits, documentation, and supportable technical work.
Fallout 4 VR compatibility patch and support package for HTC Vive Wand users in Gingas' Fallout VR Essentials, with focused release notes, controller-behavior troubleshooting, validation guidance, and collaborator credit preserved.
Lua World of Warcraft Auction House addon for scan workflows, local market history, tooltip pricing, tracked lists, slash commands, and SavedVariables-backed data modeling.
Foundry VTT module for D35E Scent support, including detection-state helpers, odor profiles, GM-facing context tools, scene trails, API helpers, release documentation, and validation tooling.
Foundry VTT module for D35E piecemeal armor and called-shot workflows, including attack-dialog integration, configurable profiles, GM outcome cards, screenshots, user docs, and GitHub release packaging.
Accepted upstream maintenance PRs for Foundry V14 compatibility and install-flow fixes across existing modules, including AFK Ready Check, Quick Status Select, and Popout Resizer.
Local-first MCP bridge for safely operating trusted Foundry VTT GM sessions from Codex. It focuses on useful live-world capability with localhost transport, token auth, GM authorization, preview/apply plans, redaction, and backup-first destructive operations.
Languages: C#, JavaScript, TypeScript, Lua, C++, Python, SQL, HTML/CSS
Platforms and tools: Unity, Foundry VTT, World of Warcraft addons, Fallout 4 VR modding, Node.js, Git, GitHub, MCP servers, REST APIs, JSON/XML
Engineering strengths: debugging, source inspection, runtime validation, local automation, data persistence, platform integration, release packaging, technical documentation, and user-facing workflow design
Systems context: Windows endpoints, Microsoft 365, Intune, Autopilot, Entra ID/Azure AD, ServiceNow, Jamf Pro, and escalation-oriented troubleshooting
- Email: spencer.zachary.poole@gmail.com
- LinkedIn: linkedin.com/in/spencer-poole
- Portfolio: Spencer Poole Technical Portfolio
If my public releases helped you, donations are welcome. GitHub Sponsors is best for recurring sponsorships; PayPal works well for one-time donations.
Donations are appreciated but never required to use my public projects.

