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# Conflicts: # mixtape_jump.py
# Conflicts: # mixtape_jump.py
# Conflicts: # mixtape_jump.py
initialized the rapper amount in list initialized the score initialized the probability of spawn Given __init__ created score label created title specified location of image player
# Conflicts: # mixtape_jump.py
initializes text that follows string rapperScore allows function to be called when rapperScore changes adds the widget on screen
# Conflicts: # mixtape_jump.py
Created multiple enemy objects Created a positions and movements of the rappers randomized positions to create difficulty only x movements added a new list that appends solely for scores
screen function when pressed (kivy) triggers player to move up or fall down
created function gameOver(self) created function restart_button(obj) created initalizaiton of restart button changes update of clock created the touch release of button
created function gameOver(self) created function restart_button(obj) created initalizaiton of restart button changes update of clock created the touch release of button
created parameter to refer to time created random integer to spawn rappers created difficulty scaling as time passes by with minProb created collision statement scheduling clock times removing rappers from temporary list as well as append score to rapperScore call k.update() 60 times /second
created parameter to refer to time created random integer to spawn rappers created difficulty scaling as time passes by with minProb created collision statement scheduling clock times removing rappers from temporary list as well as append score to rapperScore call k.update() 60 times /second
Initializes the game created holder for buttons and initialization initialize app linked to GUI created clock schedule add app as a widget
Initializes the game created holder for buttons and initialization initialize app linked to GUI created clock schedule add app as a widget
# Conflicts: # mixtape_jump.py
# Conflicts: # mixtape_jump.py
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