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Original file line number Diff line number Diff line change
Expand Up @@ -161,11 +161,14 @@ internal class PointAdditions : MySessionComponentBase
["S_Chem_Laser_Block"] = 120,
["Impulse_Torch"] = 175,
["Flechette_DoubleBarrel"] = 200,
["Nariman_Dart_Turret"] = 225,
["Nariman_Dart_Turret"] = 245,
["Counter_Battery"] = 250,
["SolHyp_ArcStrike_Torp"] = 275,
["ArcStrike_Torp_Launcher"] = 275,
["Meson3_Turret"] = 300,
["Meson5_Turret"] = 600,
["MagnaPulse_Gen"] = 400,
["SolHyp_Magnetic_Coilgun"] = 450,
["WCSentry_Hangar"] = 1000,



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Original file line number Diff line number Diff line change
Expand Up @@ -162,7 +162,7 @@
<Component Subtype="SteelPlate" Count="250" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BlockPairName>SolHyp_ArcStrike_Torp</BlockPairName>
<BlockPairName>ArcStrike_Torp_Launcher</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
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Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ partial class Parts {
{
MountPoints = new[] {
new MountPointDef {
SubtypeId = "SolHyp_ArcStrike_Torp",
SubtypeId = "ArcStrike_Torp_Launcher",
SpinPartId = "", // For weapons with a spinning barrel such as Gatling Guns.
MuzzlePartId = "None", // The subpart where your muzzle empties are located.
AzimuthPartId = "None",
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Expand Up @@ -47,7 +47,7 @@ partial class Parts {
MinimumDiameter = 0, // Minimum radius of threat to engage.
MaximumDiameter = 0, // Maximum radius ofE threat to engage; 0 = unlimited.
MaxTargetDistance = 0, // Maximum distance at which targets will be automatically shot at; 0 = unlimited.
MinTargetDistance = 0, // Minimum distance at which targets will be automatically shot at.
MinTargetDistance = 1000, // Minimum distance at which targets will be automatically shot at.
TopTargets = 4, // Maximum number of targets to randomize between; 0 = unlimited.
TopBlocks = 8, // Maximum number of blocks to randomize between; 0 = unlimited.
StopTrackingSpeed = 0, // Do not track threats traveling faster than this speed; 0 = unlimited.
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