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12 changes: 6 additions & 6 deletions Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@
<DynamicMusicAmount>15</DynamicMusicAmount>
<Loopable>false</Loopable>
<SoundLimit>32</SoundLimit>
<Volume>1.2</Volume>
<Volume>0.7</Volume>
<PitchVariation>5</PitchVariation>
<Waves>
<Wave Type="D3">
Expand All @@ -53,7 +53,7 @@
<DynamicMusicAmount>15</DynamicMusicAmount>
<Loopable>false</Loopable>
<SoundLimit>32</SoundLimit>
<Volume>1.2</Volume>
<Volume>0.7</Volume>
<PitchVariation>5</PitchVariation>
<Waves>
<Wave Type="D3">
Expand All @@ -76,7 +76,7 @@
<DynamicMusicAmount>15</DynamicMusicAmount>
<Loopable>false</Loopable>
<SoundLimit>32</SoundLimit>
<Volume>1</Volume>
<Volume>0.7</Volume>
<PitchVariation>5</PitchVariation>
<Waves>
<Wave Type="D3">
Expand All @@ -99,7 +99,7 @@
<DynamicMusicAmount>3</DynamicMusicAmount>
<Loopable>true</Loopable>
<SoundLimit>5</SoundLimit>
<Volume>1.2</Volume>
<Volume>0.7</Volume>
<PitchVariation>5</PitchVariation>
<Waves>
<Wave Type="D3">
Expand All @@ -122,7 +122,7 @@
<DynamicMusicAmount>1</DynamicMusicAmount>
<Loopable>true</Loopable>
<SoundLimit>1</SoundLimit>
<Volume>1.2</Volume>
<Volume>0.7</Volume>
<PitchVariation>5</PitchVariation>
<Waves>
<Wave Type="D3">
Expand All @@ -145,7 +145,7 @@
<DynamicMusicAmount>15</DynamicMusicAmount>
<Loopable>false</Loopable>
<SoundLimit>32</SoundLimit>
<Volume>1.2</Volume>
<Volume>0.7</Volume>
<PitchVariation>5</PitchVariation>
<Waves>
<Wave Type="D3">
Expand Down
20 changes: 10 additions & 10 deletions Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_AmmoMagazines.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -148,9 +148,9 @@
<AmmoDefinitionId Subtype="TestAmmoB8T" />

<MinimumOfferAmount>1</MinimumOfferAmount>
<MaximumOfferAmount>12</MaximumOfferAmount>
<MaximumOfferAmount>1</MaximumOfferAmount>
<MinimumOrderAmount>1</MinimumOrderAmount>
<MaximumOrderAmount>12</MaximumOrderAmount>
<MaximumOrderAmount>1</MaximumOrderAmount>
<CanPlayerOrder>true</CanPlayerOrder>
</AmmoMagazine>

Expand All @@ -174,10 +174,10 @@
<Capacity>1</Capacity>
<AmmoDefinitionId Subtype="TestAmmoB8T" />

<MinimumOfferAmount>6</MinimumOfferAmount>
<MaximumOfferAmount>12</MaximumOfferAmount>
<MinimumOrderAmount>3</MinimumOrderAmount>
<MaximumOrderAmount>24</MaximumOrderAmount>
<MinimumOfferAmount>1</MinimumOfferAmount>
<MaximumOfferAmount>1</MaximumOfferAmount>
<MinimumOrderAmount>1</MinimumOrderAmount>
<MaximumOrderAmount>1</MaximumOrderAmount>
<CanPlayerOrder>true</CanPlayerOrder>
</AmmoMagazine>

Expand All @@ -201,10 +201,10 @@
<Capacity>1</Capacity>
<AmmoDefinitionId Subtype="TestAmmoB8T" />

<MinimumOfferAmount>6</MinimumOfferAmount>
<MaximumOfferAmount>12</MaximumOfferAmount>
<MinimumOrderAmount>3</MinimumOrderAmount>
<MaximumOrderAmount>24</MaximumOrderAmount>
<MinimumOfferAmount>1</MinimumOfferAmount>
<MaximumOfferAmount>1</MaximumOfferAmount>
<MinimumOrderAmount>1</MinimumOrderAmount>
<MaximumOrderAmount>1</MaximumOrderAmount>
<CanPlayerOrder>true</CanPlayerOrder>
</AmmoMagazine>

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@ partial class Parts
},
EndOfLife = new EndOfLifeDef
{
Enable = true,
Enable = false,
Radius = 1f, // Meters
Damage = 15000f,
Depth = 1f,
Expand Down Expand Up @@ -273,7 +273,7 @@ partial class Parts
Smarts = new SmartsDef
{
SteeringLimit = 30, // 0 means no limit, value is in degrees, good starting is 150. This enable advanced smart "control", cost of 3 on a scale of 1-5, 0 being basic smart.
Inaccuracy = 0.5f, // 0 is perfect, hit accuracy will be a random num of meters between 0 and this value.
Inaccuracy = 2.5f, // 0 is perfect, hit accuracy will be a random num of meters between 0 and this value.
Aggressiveness = 2f, // controls how responsive tracking is.
MaxLateralThrust = 0.15, // controls how sharp the trajectile may turn
TrackingDelay = 0, // Measured in Shape diameter units traveled.
Expand All @@ -283,7 +283,7 @@ partial class Parts
NoTargetExpire = false, // Expire without ever having a target at TargetLossTime
Roam = false, // Roam current area after target loss
KeepAliveAfterTargetLoss = false, // Whether to stop early death of projectile on target loss
OffsetRatio = 0.05f, // The ratio to offset the random direction (0 to 1)
OffsetRatio = 0.25f, // The ratio to offset the random direction (0 to 1)
OffsetTime = 60, // how often to offset degree, measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..)
},
Mines = new MinesDef // Note: This is being investigated. Please report to Github, any issues.
Expand Down