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Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

<BlockVariantGroups>
<!-- Armor -->
<BlockVariantGroup>
<Id Type="MyObjectBuilder_BlockVariantGroup" Subtype="StealthGroup" />
<Icon>Textures\GUI\Icons\Cubes\Aryx_AWE_TacticalModule.dds</Icon>
<DisplayName>Stealth Drive</DisplayName>
<Description>Allows a ship to enter stealth, becoming almost invisible as well as undetectable by weapon systems.</Description>
<Blocks>
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="StealthDrive" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="StealthDriveSmall" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="StealthDrive1x1" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="StealthHeatSink" />
<Block Type="MyObjectBuilder_UpgradeModule" Subtype="StealthHeatSinkSmall" />
</Blocks>
</BlockVariantGroup>
</BlockVariantGroups>

<BlockPositions>
<!-- Region Row 0-->
<BlockPosition>
<Name>StealthDrive</Name>
<Position>
<X>6</X>
<Y>18</Y>
</Position>
</BlockPosition>
</BlockPositions>

</Definitions>
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>

<Definition xsi:type="MyObjectBuilder_UpgradeModuleDefinition">
<Id>
<TypeId>UpgradeModule</TypeId>
<SubtypeId>StealthDrive1x1</SubtypeId>
</Id>
<DisplayName>Stealth Drive</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Aryx_AWE_TacticalModule.dds</Icon>
<Description>Allows a ship to enter stealth, becoming almost invisible as well as undetectable by weapon systems.</Description>
<CubeSize>Large</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1"/>
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\large\StealthDrive1x1.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="Construction" Count="200" />
<Component Subtype="MetalGrid" Count="40" />
<Component Subtype="SmallTube" Count="100" />
<Component Subtype="Superconductor" Count="2000" />
<Component Subtype="Detector" Count="50" />
<Component Subtype="Computer" Count="500" />
<Component Subtype="SteelPlate" Count="200" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\large\StealthDrive1x1_BS1.mwm"/>
<Model BuildPercentUpperBound="0.67" File="Models\Cubes\large\StealthDrive1x1_BS2.mwm"/>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\large\StealthDrive1x1_BS3.mwm"/>
</BuildProgressModels>
<BlockPairName>StealthDrive1x1</BlockPairName>
<MirroringX>Z</MirroringX>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<IsAirTight>true</IsAirTight>
<PrimarySound>BlockModuleEfficiency</PrimarySound>
<DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
<DamagedSound>ParticleElectrical</DamagedSound>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>500</PCU>
</Definition>

</CubeBlocks>
</Definitions>
Original file line number Diff line number Diff line change
@@ -0,0 +1,206 @@
<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>

<Definition xsi:type="MyObjectBuilder_UpgradeModuleDefinition">
<Id>
<TypeId>UpgradeModule</TypeId>
<SubtypeId>StealthDrive</SubtypeId>
</Id>
<DisplayName>Stealth Drive</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Aryx_AWE_TacticalModule.dds</Icon>
<Description>Allows a ship to enter stealth, becoming almost invisible as well as undetectable by weapon systems.</Description>
<CubeSize>Large</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3"/>
<ModelOffset x="0" y="0" z="0" />
<Model>Models\AWE_Aegis\ARYX_TacticalModule.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="Construction" Count="200" />
<Component Subtype="MetalGrid" Count="40" />
<Component Subtype="SmallTube" Count="100" />
<Component Subtype="Superconductor" Count="2000" />
<Component Subtype="Detector" Count="50" />
<Component Subtype="Computer" Count="500" />
<Component Subtype="SteelPlate" Count="200" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="3.00" EndY="3.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="3.00" EndY="3.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="3.00" EndY="3.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="3.00" EndY="3.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="3.00" EndY="3.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="3.00" EndY="3.00"/>
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\AWE_Aegis\ARYX_TacticalModule_BS1.mwm"/>
<Model BuildPercentUpperBound="0.67" File="Models\AWE_Aegis\ARYX_TacticalModule_BS2.mwm"/>
<Model BuildPercentUpperBound="1.00" File="Models\AWE_Aegis\ARYX_TacticalModule_BS3.mwm"/>
</BuildProgressModels>
<BlockPairName>StealthDrive</BlockPairName>
<MirroringX>Z</MirroringX>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<IsAirTight>true</IsAirTight>
<PrimarySound>BlockModuleEfficiency</PrimarySound>
<DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
<DamagedSound>ParticleElectrical</DamagedSound>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>500</PCU>
</Definition>

<Definition xsi:type="MyObjectBuilder_UpgradeModuleDefinition">
<Id>
<TypeId>UpgradeModule</TypeId>
<SubtypeId>StealthDriveSmall</SubtypeId>
</Id>
<DisplayName>Stealth Drive</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Aryx_AWE_TacticalModule.dds</Icon>
<Description>Allows a ship to enter stealth, becoming almost invisible as well as undetectable by weapon systems.</Description>
<CubeSize>Small</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="5" z="5"/>
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\small\StealthDriveSmall.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="400" />
<Component Subtype="Construction" Count="100" />
<Component Subtype="MetalGrid" Count="20" />
<Component Subtype="SmallTube" Count="50" />
<Component Subtype="Superconductor" Count="1000" />
<Component Subtype="Detector" Count="25" />
<Component Subtype="Computer" Count="250" />
<Component Subtype="SteelPlate" Count="100" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\small\StealthDriveSmall_BS1.mwm"/>
<Model BuildPercentUpperBound="0.67" File="Models\Cubes\small\StealthDriveSmall_BS2.mwm"/>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\small\StealthDriveSmall_BS3.mwm"/>
</BuildProgressModels>
<BlockPairName>StealthDrive</BlockPairName>
<MirroringX>Z</MirroringX>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<IsAirTight>true</IsAirTight>
<PrimarySound>BlockModuleEfficiency</PrimarySound>
<DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
<DamagedSound>ParticleElectrical</DamagedSound>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>500</PCU>
</Definition>

<Definition xsi:type="MyObjectBuilder_UpgradeModuleDefinition">
<Id>
<TypeId>UpgradeModule</TypeId>
<SubtypeId>StealthHeatSink</SubtypeId>
</Id>
<DisplayName>Heat Sink</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\UpgradeEnergy.dds</Icon>
<Description>Increases the duration a ship can stay in stealth before needing to drop out of stealth to vent heat.</Description>
<CubeSize>Large</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\large\StealthHeatSink.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="160" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="SmallTube" Count="80" />
<Component Subtype="Superconductor" Count="60" />
<Component Subtype="Motor" Count="20" />
<Component Subtype="SteelPlate" Count="40" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="1.00" EndY="3.00"/>
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\large\StealthHeatSink_BS1.mwm" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\large\StealthHeatSink_BS2.mwm" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\large\StealthHeatSink_BS3.mwm" />
</BuildProgressModels>
<BlockPairName>StealthHeatSink</BlockPairName>
<MirroringX>Y</MirroringX>
<MirroringY>X</MirroringY>
<EdgeType>Light</EdgeType>
<PrimarySound>BlockModuleEfficiency</PrimarySound>
<DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
<DamagedSound>ParticleElectrical</DamagedSound>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>500</PCU>
</Definition>

<Definition xsi:type="MyObjectBuilder_UpgradeModuleDefinition">
<Id>
<TypeId>UpgradeModule</TypeId>
<SubtypeId>StealthHeatSinkSmall</SubtypeId>
</Id>
<DisplayName>Heat Sink</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\UpgradeEnergy.dds</Icon>
<Description>Increases the duration a ship can stay in stealth before needing to drop out of stealth to vent heat.</Description>
<CubeSize>Small</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="3" z="5" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\small\StealthHeatSinkSmall.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="80" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="SmallTube" Count="40" />
<Component Subtype="Superconductor" Count="30" />
<Component Subtype="Motor" Count="10" />
<Component Subtype="SteelPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="5.00" EndY="1.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="5.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="5.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="5.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="5.00" EndY="5.00"/>
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\small\StealthHeatSinkSmall_BS1.mwm" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\small\StealthHeatSinkSmall_BS2.mwm" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\small\StealthHeatSinkSmall_BS3.mwm" />
</BuildProgressModels>
<BlockPairName>StealthHeatSink</BlockPairName>
<MirroringX>Y</MirroringX>
<MirroringY>X</MirroringY>
<EdgeType>Light</EdgeType>
<PrimarySound>BlockModuleEfficiency</PrimarySound>
<DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
<DamagedSound>ParticleElectrical</DamagedSound>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>500</PCU>
</Definition>

</CubeBlocks>
</Definitions>
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<EntityComponents>
<EntityComponent xsi:type="MyObjectBuilder_ModStorageComponentDefinition">
<Id>
<TypeId>ModStorageComponent</TypeId>
<SubtypeId>StealthMod</SubtypeId>
</Id>
<RegisteredStorageGuids>
<guid>75BBB4F5-4FB9-4230-AAAA-BB79C9811507</guid>
</RegisteredStorageGuids>
</EntityComponent>
</EntityComponents>
</Definitions>
34 changes: 34 additions & 0 deletions Utility Mods/Stealth Drive - Starcore Edition/Data/Fonts.sbc
Original file line number Diff line number Diff line change
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<?xml version="1.0"?>
<Definitions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Fonts>

<Font>
<Id>
<TypeId>FontDefinition</TypeId>
<SubtypeId>StealthOrange</SubtypeId>
</Id>
<ColorMask>
<X>227</X>
<Y>69</Y>
<Z>0</Z>
</ColorMask>
<Resources>
<Resource Path="Fonts\white_shadow\FontDataPA.xml"/>
</Resources>
<LanguageSpecificDefinitions>
<LanguageDefinition Language="ChineseChina">
<Resources>
<Resource Path="Fonts\white_shadow\FontDataCH.xml"/>
</Resources>
</LanguageDefinition>

<LanguageDefinition Language="Japanese">
<Resources>
<Resource Path="Fonts\white_shadow\FontDataJP.xml"/>
</Resources>
</LanguageDefinition>
</LanguageSpecificDefinitions>
</Font>

</Fonts>
</Definitions>
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