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Updates #1912

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Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,7 @@
[8 mini torps target missiles]
[Will heal shields if it impacts]
[40 second reload]
Caution, give it decent line of sight for better results

</Description>
<Icon>Textures\GUI\missile_defense.png</Icon>
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Expand Up @@ -311,15 +311,15 @@ partial class Parts
Offset = Vector(x: 0, y: 0, z: 0),
Extras = new ParticleOptionDef
{
Scale = 0.25f,
Scale = 0.15f,
},
},
Hit = new ParticleDef
{
Name = "",//ARROWFLAREDEATH ARROWNUKE
ApplyToShield = true,

Color = Color(red: 3, green: 1f, blue: 1.9f, alpha: 1),
Color = Color(red: 3, green: 1f, blue: 1.9f, alpha: 0.4f),
Offset = Vector(x: 0, y: 0, z: 0),
Extras = new ParticleOptionDef
{
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Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,8 @@ partial class Parts {
HardPoint = new HardPointDef
{
PartName = "Nariman", // Name of the weapon in terminal, should be unique for each weapon definition that shares a SubtypeId (i.e. multiweapons).
DeviateShotAngle = 0.25f, // Projectile inaccuracy in degrees.
AimingTolerance = 5f, // How many degrees off target a turret can fire at. 0 - 180 firing angle.
DeviateShotAngle = 10f, // Projectile inaccuracy in degrees.
AimingTolerance = 2f, // How many degrees off target a turret can fire at. 0 - 180 firing angle.
AimLeadingPrediction = Advanced, // Level of turret aim prediction; Off, Basic, Accurate, Advanced
DelayCeaseFire = 0, // Measured in game ticks (6 = 100ms, 60 = 1 second, etc..). Length of time the weapon continues firing after trigger is released.
AddToleranceToTracking = false, // Allows turret to track to the edge of the AimingTolerance cone instead of dead centre.
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Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,7 @@ partial class Parts
MaxTrajectoryTime = 0, // How long the weapon must fire before it reaches MaxTrajectory.
Smarts = new SmartsDef
{
SteeringLimit = 30, // 0 means no limit, value is in degrees, good starting is 150. This enable advanced smart "control", cost of 3 on a scale of 1-5, 0 being basic smart.
SteeringLimit = 40, // 0 means no limit, value is in degrees, good starting is 150. This enable advanced smart "control", cost of 3 on a scale of 1-5, 0 being basic smart.
Inaccuracy = 2.5f, // 0 is perfect, hit accuracy will be a random num of meters between 0 and this value.
Aggressiveness = 2f, // controls how responsive tracking is.
MaxLateralThrust = 0.15, // controls how sharp the trajectile may turn
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