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TaniCorn/README.md

Hi I'm Tanapat, a programmer with a love for learning!

A bit about me

I'm a games programmer primarily working in unreal C++ nowadays, but I still do Unity every now and then. When I'm not doing games programming, I'm doing low-level programming to learn, research and practice subsets like graphics, networking, proceduralism etc.

Here's my Portfolio and Itch.io

Current Works

  • Going back to my voxel renderer and cleaning that up! Can't wait to show it off!
  • I'm currently working on a Unity contract which I can't make public just yet
  • I'm trying to help out some other repo's, and I'm thinking of doing something for open source
  • I'm going to undertake some graphics projects with DX12 and Vulkan soon

Best Works

Check out my best works here:

And some categorised works

Graphics Networking Gameplay Others
Search For A Star 2024 Networking programming with SFML Project Omen AStar pathfinding
Honours Project Treasure Hunters Paper Trails(Not Available) Procedural generation project
Graphics and Shaders with DirectX11 and HLSL Shovel & Swindle (Not Available) Critter Catcher - A Unity Project

Here are some links to repositories that I've worked on that aren't owned by me:

Pinned Loading

  1. Abertay-Projects Abertay-Projects Public

    Making my code from private repositories public

    C++ 1

  2. Honours Honours Public

    Non-polygonal rendering of voxels. Using raycasting and raymarching and comparing these two techniques with two acceleration structures.

    C++ 3

  3. sfas-2024 sfas-2024 Public

    C++ 1

  4. CritterCatcher CritterCatcher Public

    Critter Catcher is a fast paced 3D first person catch em all game, focused on catching anthropomorphised creatures in under 5 minutes.

    C#