I'm a games programmer primarily working in unreal C++ nowadays, but I still do Unity every now and then. When I'm not doing games programming, I'm doing low-level programming to learn, research and practice subsets like graphics, networking, proceduralism etc.
Here's my Portfolio and Itch.io
- Going back to my voxel renderer and cleaning that up! Can't wait to show it off!
- I'm currently working on a Unity contract which I can't make public just yet
- I'm trying to help out some other repo's, and I'm thinking of doing something for open source
- I'm going to undertake some graphics projects with DX12 and Vulkan soon
Check out my best works here:
- Voxel Renderer - Honours Project -> Voxel Renderer - Getting cleaned up
- DirectX11 Project - Search For A Star 2024
- Critter Catcher - A Unity Project
And some categorised works
| Graphics | Networking | Gameplay | Others |
|---|---|---|---|
| Search For A Star 2024 | Networking programming with SFML | Project Omen | AStar pathfinding |
| Honours Project | Treasure Hunters | Paper Trails(Not Available) | Procedural generation project |
| Graphics and Shaders with DirectX11 and HLSL | Shovel & Swindle (Not Available) | Critter Catcher - A Unity Project |
Here are some links to repositories that I've worked on that aren't owned by me:


