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Security: ThatNerdChris/UnrealTools

Security

SECURITY.md

Security Policy

Supported Versions

Before the first public release, security fixes target main. After tagged releases exist, the latest release line and main are supported unless a release note says otherwise.

Reporting a Vulnerability

Use GitHub private vulnerability reporting for this repository when available. If private reporting is not available, contact the maintainer through GitHub at @ThatNerdChris and ask for a private disclosure channel before sharing exploit details.

Please include:

  • Affected version or commit.
  • Reproduction steps.
  • Impact and whether real Unreal projects, credentials, or local files are involved.
  • Any relevant logs with secrets and personal paths removed.

Do not open a public issue with exploit details, secrets, tokens, private project files, or third-party credentials.

Scope

In scope:

  • Unreal Tools CLI and plugin vulnerabilities.
  • Unsafe file writes, rollback gaps, approval bypasses, or report claims that can mislead maintainers.
  • Secret exposure in repository files, fixtures, docs, or generated artifacts.

Out of scope:

  • Epic Games, Unreal Engine, GitHub, OpenAI, third-party services, or operating-system vulnerabilities.
  • Scanning or testing repositories, projects, or systems you do not own or lack permission to review.
  • Public disclosure before a fix or maintainer response window.

There aren't any published security advisories