Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 3 additions & 1 deletion src/server/game/Entities/Player/Player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24916,7 +24916,9 @@ bool Player::isTotalImmune() const

bool Player::HasTitle(uint32 bitIndex) const
{
if (bitIndex > MAX_TITLE_INDEX)
// bitIndex is zero-based inside PLAYER__FIELD_KNOWN_TITLES.
// MAX_TITLE_INDEX is the total number of available bits (valid range: [0, MAX_TITLE_INDEX)).
if (bitIndex >= MAX_TITLE_INDEX)
return false;

uint32 fieldIndexOffset = bitIndex / 32;
Expand Down
3 changes: 2 additions & 1 deletion src/server/game/Entities/Player/Player.h
Original file line number Diff line number Diff line change
Expand Up @@ -479,8 +479,9 @@ static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER

constexpr uint8 PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET = PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2;

// KNOWN_TITLES is stored in 4 uint64 values, so we can represent 256 title bits (4 * 64).
constexpr uint8 KNOWN_TITLES_SIZE = 4;
constexpr uint32 MAX_TITLE_INDEX = KNOWN_TITLES_SIZE * sizeof(uint64); // 4 uint64 fields
constexpr uint32 MAX_TITLE_INDEX = KNOWN_TITLES_SIZE * 64;

// used in PLAYER_FIELD_BYTES values
enum PlayerFieldByteFlags
Expand Down
Loading