Properly initialize PackedGuid buffer#462
Merged
Ovahlord merged 3 commits intoThe-Cataclysm-Preservation-Project:masterfrom Mar 10, 2026
Merged
Properly initialize PackedGuid buffer#462Ovahlord merged 3 commits intoThe-Cataclysm-Preservation-Project:masterfrom
Ovahlord merged 3 commits intoThe-Cataclysm-Preservation-Project:masterfrom
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Changes proposed:
While debugging an issue where combo points were not updated on Windows builds, it turned out that
PackedGuid(ObjectGuid)did not value-initialize_packedGuidbefore calling Set().On MSVC debug builds this could leave
0xCCbytes in the unused part of the buffer. When packing GUIDs with only a few non-zero bytes (e.g. inSMSG_UPDATE_COMBO_POINTS), this could lead to malformed packed GUID data being serialized.This change value-initializes
_packedGuidin the constructor and resets the buffer inSet()to ensure deterministic behavior.The issue was only observed on Windows builds so far.
Tests performed: (Does it build, tested in-game, etc)
Compiles successfully on Windows (MSVC) and Linux.
In-game:
Tested combo point generation against training dummies. Combo points are now correctly updated on Windows builds.