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Review initial nerfing attempt.#38

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Review initial nerfing attempt.#38
GraionDilach wants to merge 1 commit into
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@GraionDilach

@GraionDilach GraionDilach commented Jan 15, 2026

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  • Revert the prevention of dropping fullplates. Fullplates might be rare but they are considered as generic items.
  • Move the Shocker from the Ghost Knight mage to the named T/M. (It makes more sense at the latter.)
  • Fix Thorengrim using the BG2 variant of Pellan's Shield on EET.

I'm actually conflicted on the whole Ghost Knights vs Helm of Charm Protection deal. All the Firewine GKs have such, and theirs are pickpocketable/lootable. (They also technically have it for the immunity.)

There's also the fact that all these undroppable items introduced don't have a droppable-but-unstealable generic counterpart atm (something which could explain the avatar outfit for immersion). Probably adding the "substitutions" would be the cleanest.

- Revert the prevention of dropping fullplates. Fullplates might be rare but they are considered as generic items.
- Move the Shocker from the Ghost Knight mage to the named T/M. (It makes more sense at the latter.)
- Fix Thorengrim using the BG2 variant of Pellan's Shield on EET.
@11jo 11jo marked this pull request as ready for review January 15, 2026 20:46
@11jo

11jo commented Jan 15, 2026

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Not sure I should have clicked on "Ready for review"...

There's also the fact that all these undroppable items introduced don't have a droppable-but-unstealable generic counterpart atm (something which could explain the avatar outfit for immersion). Probably adding the "substitutions" would be the cleanest.

Yes I agree, it's what's done for the items in component options 1.

For the changes in tp2 without counterpart, it was mostly to avoid these full plate drops too early in game.

@GraionDilach

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Yeah, I haven't reviewed the commented out portion yet, moreso concentrating on what was changed in the main component.

it was mostly to avoid these full plate drops too early in game.

Aren't the duergar team in the Nashkel Mines the only early encounter affected there? I don't think I encountered the others early (and that duergar team has even better stuff than the ordinary full plate).

@11jo

11jo commented Jan 16, 2026

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Aren't the duergar team in the Nashkel Mines the only early encounter affected there?

You are right, but these full plate represent also a lot of money.

@GraionDilach

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And a lot of weight which prevents moving everything IMO. Either way I'd moreso consider throwing in DHTweaks's edit of shifting away the duergars to the side before replacing the drops (but DHTweaks should also just be externalized into additional components).

@11jo

11jo commented Jan 19, 2026

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Oh, I forgot to answer !

DarkHorizons like other mods add a bottomless bag in bg1.

Also I would prefer if we don't use DHTweaks tweak assets, unless you feel like asking Roxanne for permission.

@GraionDilach

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Eh, there are no assets in that mod, just two badly coded REPLACE_TEXTUALLYs. I can even write them from scratch. (The binary assets in it are all tainted with SCS artifacts and explicitly stuff I wouldn't bother with.)

@11jo

11jo commented Jan 19, 2026

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I agree, DHTweak isn't very thoroughly made, a different approach would be best.

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