Chisel is a mod for Minecraft which adds aesthetic blocks to the game through the use of a chisel.
Originally created by AUTOMATIC_MAIDEN, it was ported to Minecraft 1.7.2 by asie, and maintained by Pokefenn during 1.7.10.
The third iteration of the mod means a whole new rewrite from the ground up!
It is maintained by Cricket
Pull requests with new features, translations, and bugfixes are very welcome. Please make sure to always submit PRs against the dev branch, not master.
Do not make PRs that are solely formatting or other aesthetic things.
If your PR is going to take a lot of work, it may be best to make an issue so we can discuss the feature before you create it.
In Chisel 3, you can add external blocks to an existing VariantFamily using block tags. This is particularly useful for modpack developers who want to unify similar blocks from different mods under a single Chisel family.
Each VariantFamily is associated with a tag, typically following the pattern c:chisel/<family_name>.
To add a block to a family:
- Identify the tag used by the family (e.g.,
c:chisel/aluminumfor the Aluminum family). - Create or modify a datapack to include your block in that tag.
- The tag file should be located at
data/c/tags/block/chisel/<family_name>.json.
- The tag file should be located at
- Example of adding a block to the
aluminumfamily:Note: This would allow you to chisel an Iron Block into any variant in the Aluminum family and vice versa.{ "values": [ "minecraft:iron_block" ] }
See the CONTRIBUTING file for more details.
If you wish to report an issue with the mod, please submit one to the issue tracker in this repository. When creating an issue, please be sure to include:
- The version of Chisel 3 you are using ("latest" is not an acceptable version)
- The version of NeoForge you are using
- If applicable, the crash report (preferably via Pastebin). generated by the error
- Depending on the error, an image of the problem