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4 changes: 0 additions & 4 deletions Generals/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini
Original file line number Diff line number Diff line change
Expand Up @@ -23,10 +23,6 @@ Object TNTStickyBomb ; Created by Chinese Tank Hunters
RadarPriority = NOT_ON_RADAR
KindOf = PROJECTILE MINE NO_COLLIDE

Behavior = PhysicsBehavior ModuleTag_01
Mass = 5.0
End

; This determines how long the bomb lives before it explodes (via SlowDeathBehavior)
Behavior = LifetimeUpdate ModuleTag_02
MinLifetime = 10000 ; min lifetime in milliseconds
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4 changes: 0 additions & 4 deletions GeneralsZH/Data/INI/Object/Shared/Weapon/BoobyTrap.ini
Original file line number Diff line number Diff line change
Expand Up @@ -27,10 +27,6 @@ Object BoobyTrap ; created by upgraded Rebels
InitialHealth = 1.0
End

Behavior = PhysicsBehavior ModuleTag_02
Mass = 5.0
End

Behavior = StickyBombUpdate ModuleTag_03
GeometryBasedDamageWeapon = BoobyTrapDetonationWeapon ; We add our bounding circle to the radius of this weapon, and damage people ourselves
GeometryBasedDamageFX = FX_BoobyTrapExplosion ; And we modify our effect too
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4 changes: 0 additions & 4 deletions GeneralsZH/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,6 @@ Object TNTStickyBomb ; Created by Chinese Tank Hunters
RadarPriority = NOT_ON_RADAR
KindOf = PROJECTILE MINE NO_COLLIDE

Behavior = PhysicsBehavior ModuleTag_01
Mass = 5.0
End

; This determines how long the bomb lives before it explodes (via SlowDeathBehavior)
Behavior = LifetimeUpdate ModuleTag_02
MinLifetime = 10000 ; min lifetime in milliseconds
Expand Down