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Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,7 @@ Object AmericaVehicleHumvee
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
End
Locomotor = SET_NORMAL HumveeLocomotor

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Expand Up @@ -158,7 +158,7 @@ Object ChinaTankGattling
; since you never know from whence cometh danger
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
End
Locomotor = SET_NORMAL GattlingTankLocomotor
Behavior = PhysicsBehavior ModuleTag_04
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Expand Up @@ -210,7 +210,7 @@ Object GLAVehicleQuadCannon
End

Behavior = AIUpdateInterface ModuleTag_20
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End

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Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@ Object AmericaVehicleHumvee
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL HumveeLocomotor
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Expand Up @@ -149,7 +149,7 @@ Object AirF_AmericaVehicleHumvee
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL HumveeLocomotor
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Expand Up @@ -149,7 +149,7 @@ Object Lazr_AmericaVehicleHumvee
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL HumveeLocomotor
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Expand Up @@ -149,7 +149,7 @@ Object SupW_AmericaVehicleHumvee
RecenterTime = 5000 ; how long to wait during idle before recentering
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL HumveeLocomotor
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Expand Up @@ -158,7 +158,7 @@ Object Boss_TankGattling
; since you never know from whence cometh danger
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL GattlingTankLocomotor
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Expand Up @@ -157,7 +157,7 @@ Object ChinaTankGattling
; since you never know from whence cometh danger
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End

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Expand Up @@ -157,7 +157,7 @@ Object Infa_ChinaTankGattling
; since you never know from whence cometh danger
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL GattlingTankLocomotor
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Expand Up @@ -157,7 +157,7 @@ Object Nuke_ChinaTankGattling
; since you never know from whence cometh danger
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL GattlingTankLocomotor
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Expand Up @@ -157,7 +157,7 @@ Object Tank_ChinaTankGattling
; since you never know from whence cometh danger
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End
Locomotor = SET_NORMAL GattlingTankLocomotor
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Expand Up @@ -229,7 +229,7 @@ Object GLAVehicleQuadCannon
AllowsPitch = YES
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES STEALTHED
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING STEALTHED
MoodAttackCheckRate = 250
End

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Expand Up @@ -237,7 +237,7 @@ Object Demo_GLAVehicleQuadCannon
AllowsPitch = YES
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES STEALTHED
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING STEALTHED
MoodAttackCheckRate = 250
End

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Expand Up @@ -230,7 +230,7 @@ Object Slth_GLAVehicleQuadCannon
AllowsPitch = YES
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES STEALTHED
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING STEALTHED
MoodAttackCheckRate = 250
End

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Expand Up @@ -229,7 +229,7 @@ Object Chem_GLAVehicleQuadCannon
AllowsPitch = YES
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES STEALTHED
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING STEALTHED
MoodAttackCheckRate = 250
End

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Expand Up @@ -275,7 +275,7 @@ Object GC_Slth_GLAVehicleQuadCannon
AllowsPitch = YES
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End

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Expand Up @@ -225,7 +225,7 @@ Object GC_Chem_GLAVehicleQuadCannon
AllowsPitch = YES
ControlledWeaponSlots = PRIMARY SECONDARY
End
AutoAcquireEnemiesWhenIdle = YES
AutoAcquireEnemiesWhenIdle = YES NOTWHILEATTACKING
MoodAttackCheckRate = 250
End

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