tweak: Double the Composite Armor upgrade's health bonus for all USA Paladin Tank variants to match the USA Crusader Tank#141
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…Paladin Tank variants to match the USA Crusader Tank
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The description of TheSuperHackers/GeneralsGamePatch#777 was in part better. I would have liked to see rationale text highlighted as such. INI doc would have been good. |
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Summary
This change doubles the health bonus granted by the Composite Armor upgrade for all USA Paladin Tank variants from +100 to +200.
This is now aligned with the +200 health bonus granted to Crusader Tanks and Laser Crusader Tanks.
Details
Previously, a double-up in health upgrade modules (see #119) resulted in Crusader variants receiving twice the bonus, while other tanks did not. This is highlighted by the armour bonus discrepancy between tanks in 1.04:
Rationale
Performance-wise, the Paladin is marginally superior to the Crusader in that has an additional 20 HP (500 vs 480) and a slow-firing Point Defense Laser that can deflect missiles and zap nearby infantry. However, this comes at the cost of an extra $200 ($1,100 vs $900), +2s build time (12s vs 10s), and a required Generals Promotion point.
In general, this tradeoff is not worth it. After the Composite Armor upgrade, the Paladin has only 600 HP compared to the Crusader's 680 HP. Consequently, a Crusader survives longer against 2 rocket infantry than a Paladin does, despite the PDL.
In an effort to achieve greater consistency and hopefully increase strategic diversity as a result, it has been deemed preferable to buff the Paladin rather than nerf the Crusader. Crusaders and Laser Crusaders are more commonly used, which makes nerfing them a more impactful and riskier solution. The Paladin is seldom used at the competitive level, so it makes sense to give it a bit more utility to make the investment worthwhile.
Testing
Before
A veteran Battlemaster wins against a Paladin with Composite Armor
BEFORE.mp4
After
A veteran Battlemaster loses against a Paladin with Composite Armor
AFTER.mp4