bugfix: Add missing damage transition effect to the A10#147
Open
Stubbjax wants to merge 1 commit into
Open
Conversation
xezon
approved these changes
Jul 12, 2026
xezon
left a comment
There was a problem hiding this comment.
Code correct. Would have been nice if there was INI doc for it.
|
|
||
| Behavior = TransitionDamageFX ModuleTag_08 | ||
| ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:YES Psys:SmokeSmallContinuous01 | ||
| ReallyDamagedFXList1 = Loc:X:0.0 Y:0.0 Z:0.0 FXList:FX_MIGDamageTransition |
There was a problem hiding this comment.
I assume FX_JetBigDamageTransition is too big for it?
Contributor
Author
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.

This change adds the missing damage transition effect to the A10 so that it is clear when it becomes critically damaged.
A10.mp4