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bugfix: Add missing damage transition effect to the A10#147

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Stubbjax:add-a10-damage-transition-effect
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bugfix: Add missing damage transition effect to the A10#147
Stubbjax wants to merge 1 commit into
TheSuperHackers:mainfrom
Stubbjax:add-a10-damage-transition-effect

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This change adds the missing damage transition effect to the A10 so that it is clear when it becomes critically damaged.

A10.mp4

@Stubbjax Stubbjax self-assigned this Jul 12, 2026
@Stubbjax Stubbjax added Bug Something isn't working Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker USA Affects USA faction ZH Relates to Zero Hour labels Jul 12, 2026

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Code correct. Would have been nice if there was INI doc for it.


Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:YES Psys:SmokeSmallContinuous01
ReallyDamagedFXList1 = Loc:X:0.0 Y:0.0 Z:0.0 FXList:FX_MIGDamageTransition

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I assume FX_JetBigDamageTransition is too big for it?

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Given that they can reasonably fit on an Air Field, I think the small one suits just fine.

image

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Bug Something isn't working Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker USA Affects USA faction ZH Relates to Zero Hour

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