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4 changes: 2 additions & 2 deletions Generals/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1077,7 +1077,7 @@ Weapon ScudStormDamageWeapon
WeaponSpeed = 600.0 ; dist/sec
FireFX = ScudStormMissileDetonation
FireOCL = OCL_PoisonFieldLarge ; So this weapon will do normal damage, and create this object
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand All @@ -1094,7 +1094,7 @@ Weapon ScudStormDamageWeaponUpgraded
WeaponSpeed = 600.0 ; dist/sec
FireFX = ScudStormMissileDetonation
FireOCL = OCL_PoisonFieldUpgradedLarge ; So this weapon will do normal damage, and create this object
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand Down
8 changes: 4 additions & 4 deletions GeneralsZH/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1434,7 +1434,7 @@ Weapon ScudStormDamageWeapon
WeaponSpeed = 600.0 ; dist/sec
FireFX = ScudStormMissileDetonation
FireOCL = OCL_PoisonFieldLarge ; So this weapon will do normal damage, and create this object
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand All @@ -1451,7 +1451,7 @@ Weapon ScudStormDamageWeaponUpgraded
WeaponSpeed = 600.0 ; dist/sec
FireFX = ScudStormMissileDetonation
FireOCL = OCL_PoisonFieldUpgradedLarge ; So this weapon will do normal damage, and create this object
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand Down Expand Up @@ -5767,7 +5767,7 @@ Weapon Chem_ScudStormDamageWeaponGamma
WeaponSpeed = 600.0 ; dist/sec
FireFX = GC_Chem_WeaponFX_SCUDMissileDetonationAnthrax
FireOCL = OCL_PoisonFieldGammaLarge ; So this weapon will do normal damage, and create this object
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand Down Expand Up @@ -6629,7 +6629,7 @@ Weapon Demo_ScudStormDamageWeapon
DeathType = EXPLODED
WeaponSpeed = 700.0 ; dist/sec
FireFX = Demo_ScudStormMissileDetonation
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand Down
2 changes: 1 addition & 1 deletion GeneralsZH/Maps/MD_USA04/map.ini
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,7 @@ Weapon ScudStormDamageWeapon
WeaponSpeed = 600.0 ; dist/sec
FireFX = ScudStormMissileDetonation
FireOCL = OCL_PoisonFieldLarge ; So this weapon will do normal damage, and create this object
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; in milliseconds
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; in milliseconds
Expand Down