Character Driven Card Game (Unity Project)
The main class of characters. Contains the functionalities. Also has a subclass UnitInfo.
Has all the data of the Unit. I.E. attack, defense, health, position in the field, etc...
Contains the functionality of the Unit's abilities. The actual effectors are on a subclass Effect.
Hold the actual effects an ability/card has.
int value;
int originalDuration;
int duration;```
The types of effects are defines as an enum in NSPGameplay namespace.
## Naming
P1 -> Refers to the player that plays first.
P2 -> Refres to the player that plays last.