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Highland_AI_Repo

Character Driven Card Game (Unity Project)

Programming

Classes

Unit

The main class of characters. Contains the functionalities. Also has a subclass UnitInfo.

UnitInfo

Has all the data of the Unit. I.E. attack, defense, health, position in the field, etc...

Ability

Contains the functionality of the Unit's abilities. The actual effectors are on a subclass Effect.

Effect

Hold the actual effects an ability/card has.

 				int value;
 				int originalDuration;
 				int duration;```
 				
 The types of effects are defines as an enum in NSPGameplay namespace.

## Naming

P1 -> Refers to the player that plays first.
P2 -> Refres to the player that plays last.

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Character Driven Card Game (Unity Project)

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