Property System: HP for all enemies#1242
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Pull request overview
Adds a new TombEngine (TEN) property catalog to expose configurable default hit points for a large set of enemy moveables via the Lua Property system, so editors/WadTool can adjust HP per enemy type.
Changes:
- Introduces
Global/HitPoints.xmldefining anIntHitPointsproperty (default per moveable ID / ID range). - Groups multiple moveable IDs under shared HP defaults to reduce repetition in catalog structure.
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| TEN property system updates | ||
| * Starting HP for all creatures. | ||
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| <moveable id="287-288"> | ||
| <property | ||
| internalName="HitPoints" | ||
| displayName="Hit Points" | ||
| type="Int" | ||
| defaultValue="300" | ||
| category="Combat" | ||
| description="Starting hit points." | ||
| /> | ||
| </moveable> | ||
| </propertyCatalog> No newline at end of file |
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WRAITH1-4 , DOPPELGANGER, WHALE, CROCODILE_GOD are invincible, DRAGON_BACK is a required object for the dragon but doesnt have HP. WILLARD and MUTANT2 (currently) is not implemented.
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Converted to draft as the TEN side needs reviewing. This side is complete and ready. |
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This PR adds starting HP for all enemies.