My attempt at a 2D game/physics engine.
Compiled and built with CMake.
Credit to SDL3 for graphics(and possibly sound).
List of prerequisites inside of this folder.
Folder architecture will also be described in file-hierarchy.md.
I will have all my ideas of design for the following components of the engine: - Physics handling - The ECS (entity-component-system) - The rendering pipeline - The collisions engine
I have also provided a document on problems that I need to fix and handle later.
The .mds are not professional in any sort of way. They're more of quick jots as I go.