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42 changes: 42 additions & 0 deletions lab2/include/DHBPQ.h
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#pragma once
#include "priority_queue.h"
#include "dheap.h"

template <typename T>
class DHBPQ : public priority_queue<T>
{
dheap<T> heap;
public:
DHBPQ() = default;
DHBPQ(vector<T> elems, int d);
bool is_full() const override;
bool is_empty() const override;
void push(T a) override;
T pop() override;
};

template <typename T>
DHBPQ<T>::DHBPQ(vector<T> elems, int d) {
heap = dheap<T>(elems, d);
}

template <typename T>
bool DHBPQ<T>::is_full() const {
return false;
}

template <typename T>
bool DHBPQ<T>::is_empty() const {
return heap.is_empty();
}

template <typename T>
void DHBPQ<T>::push(T a) {
heap.insert(a);
}

template <typename T>
T DHBPQ<T>::pop() {
T a = heap.get_min_value();
return a;
}
111 changes: 111 additions & 0 deletions lab2/include/dheap.h
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#pragma once
#include <algorithm>
#include <vector>
using namespace std;

template <typename T>
class dheap
{
vector<T> keys;
int d;
public:
dheap();
dheap(vector<T> keys, int d);
dheap(const dheap& heap) = default;
void sink(int idx);
void rise(int idx);
void transpose(int idx1, int idx2);
void hilling();
void insert(T key);
void remove(int idx);
T get_min_value();
int minchild(int idx);
bool is_empty() const;
};

template <typename T>
dheap<T>::dheap() : d(3) {
}

template <typename T>
dheap<T>::dheap(vector<T> keys, int d) {
this->d = d;
this->keys = keys;
hilling();
}

template <typename T>
void dheap<T>::sink(int idx) {
int c = minchild(idx);
while (c != -1 && keys[c] < keys[idx]) {
transpose(c, idx);
idx = c;
c = minchild(idx);
}
}

template <typename T>
void dheap<T>::rise(int idx) {
int p = (idx - 1) / d;
while (p > 0) {
if (keys[idx] < keys[p]) {
transpose(p, idx);
}
idx = p;
p = (idx - 1) / d;
}
}

template <typename T>
void dheap<T>::transpose(int idx1, int idx2) {
swap(keys[idx1], keys[idx2]);
}

template <typename T>
void dheap<T>::hilling() {
for (int i = keys.size() - 1; i >= 0; i--) {
sink(i);
}
}

template <typename T>
void dheap<T>::insert(T key) {
keys.push_back(key);
rise(keys.size() - 1);
}

template <typename T>
void dheap<T>::remove(int idx) {
if (idx < 0 || idx >= keys.size()) throw "Index error";

swap(keys.back(), keys[idx]);
keys.pop_back();
sink(idx);
}

template <typename T>
T dheap<T>::get_min_value() {
T tmp = keys.front();
swap(keys.front(), keys.back());
keys.pop_back();
sink(0);
return tmp;
}

template <typename T>
int dheap<T>::minchild(int idx) {
if (idx * d + 1 >= keys.size()) return -1;
int minidx = idx * d + 1;
int idx1 = idx * d + 1;
int idx2 = min(idx * d + d, (int)keys.size() - 1);
for (int i = idx1; i <= idx2; i++) {
if (keys[i] < keys[minidx])
minidx = i;
}
return minidx;
}

template <typename T>
bool dheap<T>::is_empty() const {
return keys.empty();
}
32 changes: 32 additions & 0 deletions lab2/include/edge.h
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#pragma once
#include <iostream>
using namespace std;

struct edge
{
int begin;
int end;
double weight;

bool operator <(const edge& A) const {
return weight < A.weight;
}

edge() = default;

edge(int begin, int end, double weight) {
this->begin = begin;
this->end = end;
this->weight = weight;
}

friend ostream& operator<<(ostream& o, const edge& e) {
o << "start = " << e.begin << ", weight = " << e.weight << ", finish = " << e.end;
return o;
}

bool operator ==(const edge& a) const {
return begin == a.begin && end == a.end ||
end == a.begin && begin == a.end;
}
};
33 changes: 33 additions & 0 deletions lab2/include/graph.h
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#pragma once
#include"edge.h"
#include <vector>
using namespace std;

struct vertex
{
int point_index = 0;
double distance = 0;
int from = -1;

vertex(int point_index, double distance, int from)
: point_index(point_index), distance(distance), from(from) {
}

bool operator<(const vertex& p) const { return distance < p.distance; }
};


class graph
{
void generate(int n, int m);
vector<edge> edges;
vector<int> points;
public:
graph(int n, int m);
graph(vector<edge> edges);
int points_size() const;
int edges_size() const;
vector<edge> get_edges() const;
vector<int> get_points() const;
void print();
};
10 changes: 10 additions & 0 deletions lab2/include/priority_queue.h
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#pragma once
template <typename T>
class priority_queue
{
public:
virtual bool is_full() const = 0;
virtual bool is_empty() const = 0;
virtual void push(T a) = 0;
virtual T pop() = 0;
};
90 changes: 90 additions & 0 deletions lab2/src/deikstra.cpp
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#include <DHBPQ.h>
#include <graph.h>
#include <vector>

using namespace std;

vector<vertex> alg_deikstra(const graph& g, const int start) {
vector<int> points = g.get_points();
int n = points.size();
vector<vector<double>> matrix = vector<vector<double>>(n);
for (int i = 0; i < n; i++) {
matrix[i] = vector<double>(n, 0);
}

vector<edge> edges = g.get_edges();
int m = edges.size();
for (int i = 0; i < m; i++) {
matrix[edges[i].begin][edges[i].end] = edges[i].weight;
matrix[edges[i].end][edges[i].begin] = edges[i].weight;
}

vector<double> distance = vector<double>(g.points_size(), numeric_limits<double>::infinity());
vector<int> from = vector<int>(g.points_size(), -1);

distance[start] = 0;

DHBPQ<vertex> queue = DHBPQ<vertex>();
queue.push(vertex(start, distance[start], from[start]));

while (!queue.is_empty()) {
const vertex p = queue.pop();
vector<double>& weight = matrix[p.point_index];
for (unsigned int i = 0; i < weight.size(); i++) {
if (weight[i] == 0)
continue;

const double new_dist = distance[p.point_index] + weight[i];
if (new_dist < distance[i]) {
distance[i] = new_dist;
from[i] = p.point_index;
queue.push(vertex(i, distance[i], from[i]));
}
}
}

vector<vertex> result = vector<vertex>();
result.reserve(n);
for (int i = 0; i < n; i++) {
result.push_back(vertex(points[i], distance[i], from[i]));
}
return result;
}


int main() {
char IsEnded = 'y';
int n, m;
while (IsEnded == 'Y' || IsEnded == 'y')
{
cout << "Enter n,m" << endl;
cin >> n >> m;
try {
graph g = graph(n, m);
g.print();
vector<vertex> v = alg_deikstra(g, 0);


cout << "Point: ";
for (int i = 0; i < v.size(); i++) {
cout.width(4);
cout << v[i].point_index;
}
cout << endl << "Distance: ";
for (int i = 0; i < v.size(); i++) {
cout.width(4);
cout << v[i].distance;
}
cout << endl << "From: ";
for (int i = 0; i < v.size(); i++) {
cout.width(4);
cout << v[i].from;
}
}
catch (exception& l) { cout << l.what() << endl; }
cout << endl;
cout << "Do u wanna try again (Y/N)" << endl;
cin >> IsEnded;
}
return 0;
}
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