Skip to content

UnderSet/beatrun-ammodisplay

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

48 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

beatrun-ammocounter

Development is at a halt due to a broken copy of Garry's Mod. Development should resume shortly.

My attempt at making an ammo display that works well with Beatrun. Currently in rewrite, is kind of usable for now.
If it doesn't show up, run the following command in the Developer Console: lua_openscript_cl autorun\client\ammocounter.lua

Now finally automatically loads by default!

No, Spawnmenu options won't be added, even in the rewrite. Do not ask for it.

Features

  • Now works with 4:3 aspect ratios!
  • Fully clientside, works with any server that has sv_allowcslua allowed
  • Primary ammo display, with viewpunch offset and firemode display
  • Secondary/alt-fire ammo display, with mag-style altfire support (why does no other HUD support this properly?)
  • Support for mag-less weapons

To be done

Just check the Issues tab, will ya?

image of the Issues tab
No, seriously, check Issues. Please. It saves me so much time.

Credits

  • datæ: the original, possibly malicious Beatrun gamemode
  • Arctic: some used ARC9 code for determining melee weapons

About

Simple ammo counter display for Beatrun.

Resources

Stars

Watchers

Forks

Contributors

Languages