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LumaBoost

A ReShade shader that emulates hardware-level EOTF boosting (Midtone Lifting) found on newer OLED monitors.

This shader dynamically compensates for ABL (Auto Brightness Limiting) by lifting midtones while strictly preserving peak highlights and blacks.

Features:

  • Dynamic APL Trigger: Boosts brightness only when the screen gets bright.
  • Temporal Smoothing: Prevents flickering by gliding brightness changes.
  • Shadow Protection: Preserves inky blacks and infinite contrast.
  • Skin Tone Protection: Keeps character faces looking natural during boosts.
  • Saturation Recovery: Prevents "washout" in boosted areas.

About

A software based implimentation of EOTF boosting that preserves the games max brightness and boosts midtones to compensate for backlight dimming on OLEDs

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