feat: clamp cursor repaints to adaptive sync framerate#2084
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njdom24 wants to merge 1 commit intoValveSoftware:masterfrom
Open
feat: clamp cursor repaints to adaptive sync framerate#2084njdom24 wants to merge 1 commit intoValveSoftware:masterfrom
njdom24 wants to merge 1 commit intoValveSoftware:masterfrom
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thanks for taking a crack at this, I'm on vacation at the moment but I will try and test it at some point soon. |
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Following the idea from #1562, adds an
--adaptive-sync-ignore-cursoroption to clamp cursor updates to a game's refresh rate, preventing VRR from shooting to the max refresh rate on cursor movement.Follows the pattern used by
adaptive_sync_ignore_overlayConVar.Tested using the Wayland backend with Final Fantasy XIV. It has a built-in software cursor, but this method is much more responsive.