Draft
Conversation
753f033 to
5c1acde
Compare
|
我很期待此分支,因为我的服务器带宽紧张,急需这个实验性功能 |
|
膜拜!佬! |
|
How can I test this is working correctly? I surrounded an entity but can still see it. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Raytrace Entity Tracker uses async ray-tracing to untrack entities players cannot see, which can reduce bandwidth usage significantly, especially in some massive entities in small area situations. Also it provides a way to guard against Entity ESP hacks.
Experimental feature, more testers are needed( ´◔ ‸◔')