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Learn UE5 multiplayer game development

Thanks to Stephen Ulibarri's MultiplayerCourseBlasterGame

Engine Version

  • master: UE5.2
  • UE5.6

Modification

  • UI: MultiplayerSession plugins、player HUD
  • New GameMap: Captur the Zone
    • player holding the flag: can't fire but import speed、heal rate etc; can capture zone
    • Captured zone: teleport owner team player; heal the player holding the sword (own team)
    • a knockout blow
  • can throw the weapon
  • Data based driven banner widget: legendary、pentakill etc
  • public chat and team chat when team and capture the zone game mode
  • Some bug fix

TODO(maybe not)

  • minimap and display available teleport when ready to teleport
  • zone progress will be black when standing behind the zone (always face to player or more efficient solution)
  • skill/AI?

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