Hyunji_JohnLemon 과제 제출#5
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LimHyun-ji wants to merge 5 commits intoXREAL-SNU:hyunjifrom
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MondaySHB
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Mar 27, 2022
MondaySHB
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SampleScene.unity 삭제해주셨네요~ 깔끔한 부분 좋습니다.
유니티 곧잘 사용하실거 같습니다!! 화이팅입니다.
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| public class WaypointPatrol : MonoBehaviour | ||
| { | ||
| public NavMeshAgent navMeshAgent; |
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후에 NavMeshAgent class는 https://docs.unity3d.com/kr/530/ScriptReference/NavMeshAgent.html
에 대한 설명이 있고 확인할 수 있습니다.
| if(m_IsPlayerInRange) | ||
| { | ||
| Vector3 direction = player.position - transform.position + Vector3.up; | ||
| Ray ray = new Ray(transform.position, direction); |
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raycast 어렵다고 작성해주셨는데 잘 구현해주셨네요 고생많으셨습니다!
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-과제하면서 느낀 점
유니티 내의 기본 기능들을 전체적으로 훑는 느낌이라 튜토리얼로 아주 좋은 과제인 것 같았다. 특히 거의 스크립트와 게임 오브젝트 내의 배치만 다뤄왔었기 때문에 게임 내 라이팅이나, 포스트프로세싱 효과까지 얕게나마 배울 수 있어서 유익했다.
-과제하면서 어려웠던 부분
ray와 collider에 대한 차이점을 잘 몰라서 이해하는 데에 조금 어려움을 겪엇다. 과제 수행 중 왜 안되지, 하는 부분이 있었는데 Update 함수를 update로 표기햇던 단순한 오타 실수였다..
-개발 그룹 운영진에게 이야기하고 싶은 부분
raycast에 대해 자세히 다루는 강의가 있었으면 좋겠습니다!
자료와 강의 퀄리티가 너무 좋아요..감사합니다!!