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39 changes: 35 additions & 4 deletions Assets/Scripts/UnitBrains/Player/SecondUnitBrain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,20 @@ protected override void GenerateProjectiles(Vector2Int forTarget, List<BaseProje
///////////////////////////////////////
// Homework 1.3 (1st block, 3rd module)
///////////////////////////////////////
var projectile = CreateProjectile(forTarget);
AddProjectileToList(projectile, intoList);
if (GetTemperature() >= overheatTemperature)
{
return;
}

int shotsCount = GetTemperature() + 1;

for (int i = 0; i < shotsCount; i++)
{
var projectile = CreateProjectile(forTarget);
AddProjectileToList(projectile, intoList);
}

IncreaseTemperature();
///////////////////////////////////////
}

Expand All @@ -35,10 +47,29 @@ protected override List<Vector2Int> SelectTargets()
// Homework 1.4 (1st block, 4rd module)
///////////////////////////////////////
List<Vector2Int> result = GetReachableTargets();
while (result.Count > 1)
float minDistance = float.MaxValue;
Vector2Int nearestTarget = Vector2Int.zero;
bool targetFound = false;

foreach (Vector2Int target in result)
{
result.RemoveAt(result.Count - 1);
float distance = DistanceToOwnBase(target);

if (distance < minDistance)
{
minDistance = distance;
nearestTarget = target;
targetFound = true;
}
}

result.Clear();

if (targetFound)
{
result.Add(nearestTarget);
}

return result;
///////////////////////////////////////
}
Expand Down