Add audio capture support (Opus codec) and cross-compilation scripts#338
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jugurtha114 wants to merge 2 commits intoYlianst:masterfrom
Open
Add audio capture support (Opus codec) and cross-compilation scripts#338jugurtha114 wants to merge 2 commits intoYlianst:masterfrom
jugurtha114 wants to merge 2 commits intoYlianst:masterfrom
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added 2 commits
March 13, 2026 13:35
Agent-side audio streaming implementation: - Audio capture sources for Linux (PulseAudio), macOS (CoreAudio), and Windows (WASAPI) via kvm_audio.h interface - Prebuilt Opus static libraries for all supported platforms - Makefile: conditional audio build (NOAUDIO=1 to disable) - Dockcross-based cross-compilation scripts for Linux (x86, x64, armhf, arm64) and Windows (x86, x64, arm64)
- Add 5 missing MinGW helper files needed by Windows cross-compile scripts: patch_ILibParsers.py, patch_wincrypto.py, mingw_seh_compat.h, wasapi_guids.c, winmain_shim.c - Remove JPEGVER=v80 from ARM/ARM64 build scripts (v80 subdirs only exist for x86/x64, causing build failures on ARM architectures) - Fix ARCHNAME in build-linux-arm64.sh: aarch64 → arm64 to match makefile's ARCHID=26 mapping, and update opus library paths accordingly
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I hope this gets approved and merged, as ScreenConnect has audio capture, both what the computer is playing, and the Guest's (the endpoint user's) Mic too, so this would be amazing for various reason. |
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Agent-side audio streaming implementation: