Full-stack developer and game systems builder.
I focus on building clean, scalable systems — from web applications to modular game architectures.
- Component-based game systems (LÖVE / Lua)
- Full-stack web development (Node.js, React, MongoDB)
- System design and architecture
- Game engine architecture
- JavaScript and backend systems
- Scalable project structure
- Torch of Humanity — modular 2D game system
- QiForge — organization and project ecosystem
- Hostel & Mess Management System — full-stack college solution
Build systems that scale. Keep things simple. Finish what you start.



