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34 changes: 34 additions & 0 deletions SpeedBoost.cs
Original file line number Diff line number Diff line change
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using UnityEngine;
using System.Collections;

public class SpeedBoost : MonoBehaviour {

public GameObject boost;
public GameObject player; //placeholdder, since PlayerScript seems to determine what the player is, can't reference player gameobject(I think)
bool isboosting = false;
[SerializeField]
private float baseSpeed = 5;
private float maxSpeed; // will possibly be used as a speed cap
private float speedAddition;
private float playerSpeed;


public void gainSpeed()
{
if (isboosting)
playerSpeed = baseSpeed + speedAddition;
else
playerSpeed = baseSpeed;
}

private void OnTriggerEnter(Collider other)
{
speedAddition = 5; // example speed boost valaue
isboosting = true;
if (other.tag == "Booster")
{
playerSpeed = baseSpeed + speedAddition;
}
}
}