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5 changes: 3 additions & 2 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,10 @@
<title>A-Blast</title>
<meta name="description" content="A WebVR wave shooter game using A-Frame by Mozilla VR.">
<meta name="theme-color" content="#3d4d55">
<!--<script src="vendor/aframe-master.min.js"></script>-->
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
<script src="vendor/aframe-master.min.js"></script>
<!--<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>-->
<script src="build/build.js"></script>
<script src="vendor/aframe-input-mapping-component.min.js"></script>
<script src="vendor/aframe-bmfont-component.min.js"></script>
<script src="assets/data/waves.js"></script>
<link rel="stylesheet" href="css/main.css">
Expand Down
16 changes: 7 additions & 9 deletions src/components/gun.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,8 @@ var WEAPONS = require('./weapon');
AFRAME.registerComponent('shoot', {
schema: {
direction: {type: 'vec3', default: {x: 0, y: -2, z: -1}}, // Event to fire bullet.
on: {default: 'triggerdown'}, // Event to fire bullet.
on: {default: 'shoot'}, // Event to fire bullet.
onFromScreen: {default: 'shootScreen'}, // Event to fire bullet from screen position (touch screens or desktop mouse)
spaceKeyEnabled: {default: false}, // Keyboard support.
weapon: {default: 'default'} // Weapon definition.
},
Expand All @@ -21,15 +22,12 @@ AFRAME.registerComponent('shoot', {
this.shoot = this.shoot.bind(this);
this.weapon = null;

// Add keyboard listener.
if (data.spaceKeyEnabled) { el.sceneEl.addEventListener(data.onFromScreen, this.shoot); }

// Add event listener.
if (data.on) { el.addEventListener(data.on, this.shoot); }
el.sceneEl.addEventListener(data.on, self.shoot);

// Add keyboard listener.
if (data.spaceKeyEnabled) {
window.addEventListener('keydown', function (evt) {
if (evt.code === 'Space' || evt.keyCode === '32') { self.shoot(); }
});
}
/*
if (AFRAME.utils.device.isMobile())
{
Expand Down Expand Up @@ -102,7 +100,7 @@ AFRAME.registerComponent('shoot', {
bulletEntity.play();

// Communicate the shoot.
el.emit('shoot', bulletEntity);
el.emit('shot', bulletEntity);

// Set cooldown period.
this.coolingDown = true;
Expand Down
50 changes: 0 additions & 50 deletions src/components/shoot-controls.js
Original file line number Diff line number Diff line change
Expand Up @@ -5,56 +5,6 @@ AFRAME.registerComponent('shoot-controls', {
hand: { default: 'left' }
},

init: function () {
var self = this;

this.onButtonChanged = this.onButtonChanged.bind(this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); };
},

play: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
},

pause: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
},

// buttonId
// 0 - trackpad
// 1 - trigger ( intensity value from 0.5 to 1 )
// 2 - grip
// 3 - menu ( dispatch but better for menu options )
// 4 - system ( never dispatched on this layer )
mapping: {
axis0: 'trackpad',
axis1: 'trackpad',
button0: 'trackpad',
button1: 'trigger',
button2: 'grip',
button3: 'menu',
button4: 'system'
},

onButtonChanged: function (evt) {
var buttonName = this.mapping['button' + evt.detail.id];
if (buttonName !== 'trigger') { return; }
var value = evt.detail.state.value;
this.el.components['weapon'].setTriggerPressure(value);
},

onButtonEvent: function (id, evtName) {
var buttonName = this.mapping['button' + id];
this.el.emit(buttonName + evtName);
},

update: function () {
var data = this.data;
var el = this.el;
Expand Down
5 changes: 1 addition & 4 deletions src/components/weapon.js
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ var WEAPONS = {
}
};


/**
* Tracked controls, gun model, firing animation, shooting effects.
*/
Expand All @@ -25,7 +24,6 @@ AFRAME.registerComponent('weapon', {
},

updateWeapon: function () {
console.log(this.controllerModel);
if (this.controllerModel === 'oculus-touch-controller') {
this.model.applyMatrix(new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), 0.8));
this.el.setAttribute('shoot', {direction: '0 -0.3 -1'});
Expand Down Expand Up @@ -56,7 +54,6 @@ AFRAME.registerComponent('weapon', {
this.trigger = null;

el.addEventListener('controllerconnected', function (evt) {
console.log(evt);
self.controllerModel = evt.detail.name;
if (self.model == null) {
self.isGamepadConnected = true;
Expand Down Expand Up @@ -89,7 +86,7 @@ AFRAME.registerComponent('weapon', {
}.bind(this));

var self = this;
el.addEventListener('shoot', function (evt) {
el.addEventListener('shot', function (evt) {
el.components['json-model'].playAnimation('default');
self.light.components.light.light.intensity = self.lightIntensity;
for (var i in self.fires){
Expand Down
1 change: 1 addition & 0 deletions src/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ require('./a-asset-image.js')
require('./lib/utils.js');

// Systems.
require('./systems/ablast.js');
require('./systems/bullet.js');
require('./systems/enemy.js');
require('./systems/explosion.js');
Expand Down
23 changes: 23 additions & 0 deletions src/systems/ablast.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
AFRAME.registerSystem('a-blast', {
schema: {},

init: function () {
var mappings = {
default: {
'vive-controls': {
triggerdown: 'shoot'
},
'oculus-touch-controls': {
triggerdown: 'shoot'
},
'windows-motion-controls': {
triggerdown: 'shoot'
},
keyboard: {
'space_down': 'shootScreen'
}
}
};
AFRAME.registerInputMappings(mappings);
}
});
1 change: 1 addition & 0 deletions vendor/aframe-input-mapping-component.min.js

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