add dynamic max player cap functionality - #39
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quiquelhappy wants to merge 3 commits into
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adds a separate full tracker. this is useful because we set the max player cap dynamically based on server loads during peak hours. I guess this could also be used similarly to the pause feature, but its dramatically easier to work with that having to switch pause/unpause on each player count update, specially if the redis queue feature is merged (because it would lead to out of sync player counts). This is instance local and independent to the redis mr. Currently only coded to be used via the API.