docs: blueprint user + dev guides (Phase 8, #68)#176
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Premium-A Phase 8 documentation pass for the preflop blueprint feature (task #68). Adds: - docs/blueprint_user_guide.md (~190 lines) — end-user explainer: what the blueprint is, what ships in the .dmg, when to use blueprint vs custom solve, stack-depth coverage + interpolation behavior, ante config selection, common questions (Nash multiplicity vs published charts, blueprint vs aggregator, custom-range slowness). - docs/blueprint_developer_guide.md (~370 lines) — engineering reference: how to regenerate blueprints (CLI flag matrix), asset + manifest schema, 169-class vs 1326-combo paths, True Path B engine internals, how to add new depths or ante configs, blueprint -> postflop subgame wiring, validation pipeline. - README.md — new "Preflop blueprint mode" section linking both docs. - USAGE.md §5.9 — Python API example using BlueprintLoader (Phase 2) and interpolate_strategy (Phase 3), with the standard "what falls through to live solve" decision table. All examples cite real shipped APIs (BlueprintLoader.from_dir / .lookup / .actions / .available_depths; interpolate_strategy from blueprint_interp). Validation references point to preflop_100bb_chart_validation_v2_2026-05-28.md for Nash-multiplicity divergence framing. PRs cited: #163 (subplan), #167 (Phase 1 hybrid), #171 (True Path B 169-class kernel), #173 (interpolation), #174 (loader). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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May 28, 2026
Updates README + USAGE to reflect v1.10.0 ship state (combined v1.9.0 Premium-A + v1.10 postflop optimization MINOR bump) per the v1.9.0 audit (task #69) findings. v1.9.0 was drafted but never tagged; both docs were stuck at v1.8.x prose. README.md (+150/-80 net): - Status: bump v1.8.0 -> v1.10.0; strike v1.6.0 fork-bomb warning (resolved in v1.8.0 PR #42 727206e; left a historical mention of what was fixed) - Preflop blueprint mode: expand from 3 sentences to a full section covering the four-API surface (BlueprintLoader/interp/subgame/ SolverRouter), Phase 6 UI wiring (PR #178 chart widget source badges + chained tab + live-solve confirmation modal), B10 per-combo editor (PRs #149/#154/#158/#160), Phase 7+8 docs (PRs #175/#176), and v1.10 flop unblock (task #70) - "What's new in v1.10.0" replaces "Recent changes (since v1.8.0)"; cites per-PR for Premium-A train + v1.10 postflop optimization - UI section: chart widget + chained tab now consume real solver (PR #178); standalone ad-hoc tab still mock (PR 10b pending) - Known issues: strike v1.6.0 fork-bomb (resolved), replace with ad-hoc-signing + arm64-only framing USAGE.md (+185/-100 net): - Header: v1.8.x -> v1.10.0; rewrite document baseline + v1.10.0 section pointer paragraph - Path A (.dmg): remove "DO NOT LAUNCH" warning, document Gatekeeper override flow for ad-hoc-signed bundle - New §5.10 "CLI BB-normalization (v1.9.0; canonical in v1.10.0)" covering --pot N --stack M canonical flags + --pot-bb/--stack-bb deprecation warning (PR #152) - §5.9 Preflop blueprint: extend with chained postflop subgame example (solve_postflop_from_blueprint, PR #177) + top-level SolverRouter example (PR #181) + honest perf framing (flop unblocked but benchmark numbers TBD) - §7b Known perf cliffs: bump from v1.7.x to v1.10.0; document flop unblock from v1.9.0 OOM-killed; preserve aggregator-recommended framing for production-scale chart generation - §7 Known limitations: bump from v1.0.0 to v1.10.0; UI partial-real framing (chart widget + chained tab real; standalone tab still mock) - §8 What's coming: drop completed items; flag v1.10 perf benchmark publication as next-up + PR 10b standalone-tab swap - --version output: bump 1.8.0 -> 1.10.0 Ship date: 2026-MM-DD placeholder; honest framing throughout that flop top_k=169 wall numbers are TBD by combined-stack benchmark (task #70 PRs #186-#190 + PR-1 arena + PR-3 vector flop). Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
Premium-A Phase 8 documentation pass for the preflop blueprint feature
(task #68).
docs/blueprint_user_guide.md(~190 lines) — plain-Englishend-user explainer: what the blueprint is, what ships in the .dmg,
when to use blueprint vs custom solve, stack-depth coverage +
interpolation behavior, ante config selection, FAQ (Nash multiplicity
vs published charts, blueprint vs aggregator, regeneration).
docs/blueprint_developer_guide.md(~370 lines) — engineeringreference: how to regenerate blueprints (CLI flag matrix), asset +
manifest schema, 169-class vs 1326-combo paths, True Path B engine
internals, adding new depths or ante configs, blueprint → postflop
subgame wiring, validation pipeline.
README.md— new "Preflop blueprint mode" section linking both docs.USAGE.md§5.9 — Python API example usingBlueprintLoader(Phase 2)and
interpolate_strategy(Phase 3), plus the standard "what fallsthrough to live solve" decision table.
All examples cite real shipped APIs and validation paths. PRs of
record cited: #163 (subplan), #167 (Phase 1 hybrid), #171 (True Path B
169-class kernel), #173 (interpolation), #174 (loader). Nash-
multiplicity caveat references
docs/preflop_100bb_chart_validation_v2_2026-05-28.md.Test plan
(
BlueprintLoader.from_dir,.lookup,.actions,.available_depths,interpolate_strategy,solve_hunl_preflop_rvr_class169,Class169TerminalCache,build_class169_blocker_mass,_derive_continuation_ranges).poker_solver/blueprint.py,blueprint_loader.py,blueprint_interp.py,chained.py,scripts/generate_preflop_blueprint.py,crates/cfr_core/src/preflop_rvr.rs,assets/preflop_equity_169x169.npz,tests/test_blueprint_pipeline.py).actually ships post-Phase-3.
feedback_no_extrapolate/task-brief rule.
Docs-only PR; auto-merge OK.
🤖 Generated with Claude Code