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docs: v1.9.0 release notes draft (Premium-A shipping milestone)#185

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docs/v1-9-0-release-notes-draft
May 28, 2026
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docs: v1.9.0 release notes draft (Premium-A shipping milestone)#185
amaster97 merged 1 commit into
mainfrom
docs/v1-9-0-release-notes-draft

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Summary

Preemptive v1.9.0 release notes draft ready for the ship-trigger
moment after the audit clears. v1.9.0 is the Premium-A shipping
milestone
: 27 precomputed preflop blueprints, true 169-class engine,
realtime postflop subgame (turn + river), W2.3 strict-PASS, persona
table 17/0/0/0.

Coverage

Test plan

File

docs/v1_9_0_release_notes_DRAFT.md (584 LOC).

🤖 Generated with Claude Code

Preemptive draft for v1.9.0 — ready for ship-trigger after audit
clears. Covers the Premium-A blueprint shipping milestone:

- 27 precomputed preflop blueprint shards (PR #171 + asset commit
  1783bef): 169-class engine 178x/406x/448x speedup; ~21 MB bundle
  shipped under assets/blueprints/.
- Blueprint loader API (PR #174), stack-depth interpolation (PR #173),
  postflop subgame wiring (PR #177), top-level SolverRouter (PR #181),
  UI integration (PR #178).
- Vector-form BR walk (PR #170): W2.3 strict-PASS, persona table
  17/0/0/0 (recorded in PR #184).
- CS-bug fix (PR #165): preflop State::initial honors
  config.initial_contributions.
- B10 per-combo frequency train (PRs #149/#154/#158/#160): W2.2 Sarah
  Range.diff -> PASS.
- DCFR optimization ledger (docs/rust_optimization_ledger.md):
  empirical speedups for PRs #114/#139/#150/#157/#162/#170/#171.

Known limitations disclosed honestly:
- Flop live-solve OOMs in v1.9.0; flop = blueprint-only. v1.10
  task #70 addresses (docs/v1_10_postflop_optimization_plan.md).
- top_k_per_side is a speed knob, not a correctness flag.
- "Realtime postflop" claim scoped precisely: turn + river only.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@amaster97 amaster97 merged commit f9dfd1d into main May 28, 2026
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