feat(website): mobile touch controls for the Parthenon example#31
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Adds a touch game controller to the
/examples/parthenonpage so the first-person walkthrough is usable on phones (previously you could open FPV on mobile but couldn't walk or turn).Everything in the controller is rendered by glyphcss itself — the joystick and buttons are ASCII, matching the scene.
What's new
WASDinto the FPV controls (which walk without pointer-lock, which touch can't grant). Hand-rolled pointer-drag with window-level release + blur/visibility safety resets, so the stick never sticks when your finger leaves the pad.deriveTarget). Twin-stick: left thumb walks, a second drag looks.M(previews the style you'll switch to: matrix ↔ marble cube) andC(label togglesFPV/ORBIT), each a themed, animated glyph cube.M/Cchips and a FPV legend (WASD/Space/Esc) that appears only while walking.maxTouchPoints+ coarse-pointer + mobile UA), not a CSS media query (many phones reporthover: hover).?pad=1/?pad=0force it on/off for testing.Notes
makeHudLayer(host, { cam, spin, onDrag/onEnd })helper — a deliberate prototype of a futureGlyphHudLayer(fixed per-layer camera + screen anchor + pointer routing) we can promote into glyphcss later.